{"total":496,"results":[{"hash":"0xEEB9B76A","namespace":"CFX","name":"ACTIVATE_TIMECYCLE_EDITOR","runtimeName":"ActivateTimecycleEditor","side":"client","game":"cfx","returnType":"void","params":[],"summary":"Activates built-in timecycle editing tool.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ACTIVATE_TIMECYCLE_EDITOR"},{"hash":"0xAC6E290D","namespace":"CFX","name":"ADD_AUDIO_SUBMIX_OUTPUT","runtimeName":"AddAudioSubmixOutput","side":"client","game":"cfx","returnType":"void","params":[{"name":"submixId","type":"int","description":"The input submix."},{"name":"outputSubmixId","type":"int","description":"The output submix. Use `0` for the master game submix."}],"summary":"Adds an output for the specified audio submix.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_AUDIO_SUBMIX_OUTPUT"},{"hash":"0x6228F159","namespace":"CFX","name":"_ADD_BLIP_FOR_AREA","runtimeName":"AddBlipForArea","side":"server","game":"cfx","returnType":"Blip","params":[{"name":"x","type":"float","description":"The X coordinate of the center of the blip."},{"name":"y","type":"float","description":"The Y coordinate of the center of the blip."},{"name":"z","type":"float","description":"The Z coordinate of the center of the blip."},{"name":"width","type":"float","description":"The width of the blip."},{"name":"height","type":"float","description":"The height of the blip."}],"summary":"Adds a rectangular blip for the specified coordinates/area.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/_ADD_BLIP_FOR_AREA"},{"hash":"0xC6F43D0E","namespace":"CFX","name":"ADD_BLIP_FOR_COORD","runtimeName":"AddBlipForCoord","side":"server","game":"cfx","returnType":"Blip","params":[{"name":"x","type":"float","description":"The X coordinate to create the blip on."},{"name":"y","type":"float","description":"The Y coordinate."},{"name":"z","type":"float","description":"The Z coordinate."}],"summary":"Creates a blip for the specified coordinates.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_COORD"},{"hash":"0x30822554","namespace":"CFX","name":"ADD_BLIP_FOR_ENTITY","runtimeName":"AddBlipForEntity","side":"server","game":"cfx","returnType":"Blip","params":[{"name":"entity","type":"Entity","description":"The entity handle to create the blip."}],"summary":"Create a blip that by default is red (enemy), you can use SET_BLIP_AS_FRIENDLY to make it blue (friend).\\ Can be used for objects, vehicles and peds.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_ENTITY"},{"hash":"0x4626756C","namespace":"CFX","name":"ADD_BLIP_FOR_RADIUS","runtimeName":"AddBlipForRadius","side":"server","game":"cfx","returnType":"Blip","params":[{"name":"posX","type":"float","description":"The x position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"posY","type":"float","description":"The y position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"posZ","type":"float","description":"The z position of the blip (you can also send a vector3 instead of the bulk coordinates)"},{"name":"radius","type":"float","description":"The number that defines the radius of the blip circle"}],"summary":"Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords) Example image: !example This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_RADIUS.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_BLIP_FOR_RADIUS"},{"hash":"0xAB7F7241","namespace":"CFX","name":"ADD_CONVAR_CHANGE_LISTENER","runtimeName":"AddConvarChangeListener","side":"shared","game":"cfx","returnType":"int","params":[{"name":"conVarFilter","type":"char*","description":"The Console Variable to listen for, this can be a pattern like \"test:\\*\", or null for any"},{"name":"handler","type":"func","description":"The handler function."}],"summary":"Adds a listener for Console Variable changes.","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_CONVAR_CHANGE_LISTENER"},{"hash":"0x70559AC7","namespace":"CFX","name":"ADD_PED_DECORATION_FROM_HASHES","runtimeName":"AddPedDecorationFromHashes","side":"server","game":"cfx","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"collection","type":"Hash"},{"name":"overlay","type":"Hash"}],"summary":"Applies an Item from a PedDecorationCollection to a ped.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_PED_DECORATION_FROM_HASHES"},{"hash":"0x5BA35AAF","namespace":"CFX","name":"ADD_STATE_BAG_CHANGE_HANDLER","runtimeName":"AddStateBagChangeHandler","side":"shared","game":"cfx","returnType":"int","params":[{"name":"keyFilter","type":"char*","description":"The key to check for, or null for no filter."},{"name":"bagFilter","type":"char*","description":"The bag ID to check for such as `entity:65535`, or null for no filter."},{"name":"handler","type":"func","description":"The handler function."}],"summary":"Adds a handler for changes to a state bag.","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_STATE_BAG_CHANGE_HANDLER"},{"hash":"0x32CA01C3","namespace":"CFX","name":"ADD_TEXT_ENTRY","runtimeName":"AddTextEntry","side":"client","game":"cfx","returnType":"void","params":[{"name":"entryKey","type":"char*"},{"name":"entryText","type":"char*"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_TEXT_ENTRY"},{"hash":"0x289DA860","namespace":"CFX","name":"ADD_TEXT_ENTRY_BY_HASH","runtimeName":"AddTextEntryByHash","side":"client","game":"cfx","returnType":"void","params":[{"name":"entryKey","type":"Hash"},{"name":"entryText","type":"char*"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/ADD_TEXT_ENTRY_BY_HASH"},{"hash":"0xC1C0855A","namespace":"CFX","name":"APPLY_FORCE_TO_ENTITY","runtimeName":"ApplyForceToEntity","side":"server","game":"cfx","returnType":"void","params":[{"name":"entity","type":"Entity","description":"The entity handle"},{"name":"forceType","type":"int","description":"The force type"},{"name":"x","type":"float","description":"The x component of the force to apply"},{"name":"y","type":"float","description":"The y component of the force to apply"},{"name":"z","type":"float","description":"The z component of the force to apply"},{"name":"offX","type":"float","description":"Offset from center of entity (X)"},{"name":"offY","type":"float","description":"Offset from center of entity (Y)"},{"name":"offZ","type":"float","description":"Offset from center of entity (Z)"},{"name":"nComponent","type":"int","description":"Component of the entity to apply the force too. Only matters for breakable or articulated (ragdoll) physics. 0 means the root or parent component"},{"name":"bLocalForce","type":"BOOL","description":"Specifies whether the force vector passed in is in local or world coordinates. `true` means the force will get automatically transformed into world space before being applied"},{"name":"bLocalOffset","type":"BOOL","description":"Specifies whether the offset passed in is in local or world coordinates"},{"name":"bScaleByMass","type":"BOOL","description":"Specifies whether to scale the force by mass"},{"name":"bPlayAudio","type":"BOOL","description":"Specifies whether to play audio events related to the force being applied. The audio will depend on the entity type. Currently vehicles are the only entity types supported, and will play a suspension squeal depending on the magnitude of the force"},{"name":"bScaleByTimeWarp","type":"BOOL","description":"Specifies whether to scale the force by time warp. Default is `true`"}],"summary":"This is the server-side RPC native equivalent of the client native APPLY_FORCE_TO_ENTITY.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/APPLY_FORCE_TO_ENTITY"},{"hash":"0x3422291C","namespace":"CFX","name":"APPLY_WEATHER_CYCLES","runtimeName":"ApplyWeatherCycles","side":"client","game":"cfx","returnType":"BOOL","params":[{"name":"numEntries","type":"int","description":"The number of cycle entries. Must be between 1 and 256"},{"name":"msPerCycle","type":"int","description":"The duration in milliseconds of each cycle. Must be between 1000 and 86400000 (24 hours)"}],"summary":"","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/APPLY_WEATHER_CYCLES"},{"hash":"0x429461C3","namespace":"CFX","name":"CAN_PLAYER_START_COMMERCE_SESSION","runtimeName":"CanPlayerStartCommerceSession","side":"server","game":"cfx","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*","description":"The player handle"}],"summary":"This native is deprecated and may be removed in a future version.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CAN_PLAYER_START_COMMERCE_SESSION"},{"hash":"0xFA29D35D","namespace":"CFX","name":"CANCEL_EVENT","runtimeName":"CancelEvent","side":"shared","game":"cfx","returnType":"void","params":[],"summary":"Cancels the currently executing event.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CANCEL_EVENT"},{"hash":"0xDD76B263","namespace":"CFX","name":"CLEAR_DRAW_ORIGIN","runtimeName":"ClearDrawOrigin","side":"client","game":"cfx","returnType":"void","params":[],"summary":"Resets the screen's draw-origin which was changed by the function SET_DRAW_ORIGIN back to x=0, y=0.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_DRAW_ORIGIN"},{"hash":"0x2D23D743","namespace":"CFX","name":"CLEAR_PED_PROP","runtimeName":"ClearPedProp","side":"server","game":"cfx","returnType":"void","params":[{"name":"ped","type":"Ped","description":"The ped handle."},{"name":"propId","type":"int","description":"The prop id you want to clear from the ped. Refer to [SET_PED_PROP_INDEX](#\\_0x93376B65A266EB5F)."}],"summary":"CLEAR_PED_PROP This is the server-side RPC native equivalent of the client native CLEAR_PED_PROP.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_PED_PROP"},{"hash":"0xA635F451","namespace":"CFX","name":"CLEAR_PED_SECONDARY_TASK","runtimeName":"ClearPedSecondaryTask","side":"server","game":"cfx","returnType":"void","params":[{"name":"ped","type":"Ped"}],"summary":"CLEAR_PED_SECONDARY_TASK This is the server-side RPC native equivalent of the client native CLEAR_PED_SECONDARY_TASK.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_PED_SECONDARY_TASK"},{"hash":"0xDE3316AB","namespace":"CFX","name":"CLEAR_PED_TASKS","runtimeName":"ClearPedTasks","side":"server","game":"cfx","returnType":"void","params":[{"name":"ped","type":"Ped","description":"Ped id. Use PlayerPedId() for your own character."}],"summary":"Clear a ped's tasks. Stop animations and other tasks created by scripts.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_PED_TASKS"},{"hash":"0xBC045625","namespace":"CFX","name":"CLEAR_PED_TASKS_IMMEDIATELY","runtimeName":"ClearPedTasksImmediately","side":"server","game":"cfx","returnType":"void","params":[{"name":"ped","type":"Ped","description":"Ped id."}],"summary":"Immediately stops the pedestrian from whatever it's doing.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_PED_TASKS_IMMEDIATELY"},{"hash":"0x54EA5BCC","namespace":"CFX","name":"CLEAR_PLAYER_WANTED_LEVEL","runtimeName":"ClearPlayerWantedLevel","side":"server","game":"cfx","returnType":"void","params":[{"name":"player","type":"Player"}],"summary":"This executes at the same as speed as PLAYER::SET_PLAYER_WANTED_LEVEL(player, 0, false); This is the server-side RPC native equivalent of the client native CLEAR_PLAYER_WANTED_LEVEL.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CLEAR_PLAYER_WANTED_LEVEL"},{"hash":"0x54D636B3","namespace":"CFX","name":"CLONE_TIMECYCLE_MODIFIER","runtimeName":"CloneTimecycleModifier","side":"client","game":"cfx","returnType":"int","params":[{"name":"sourceModifierName","type":"char*","description":"The source timecycle name."},{"name":"clonedModifierName","type":"char*","description":"The clone timecycle name, must be unique."}],"summary":"","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/CLONE_TIMECYCLE_MODIFIER"},{"hash":"0x658D2BC8","namespace":"CFX","name":"CREATE_AUDIO_SUBMIX","runtimeName":"CreateAudioSubmix","side":"client","game":"cfx","returnType":"int","params":[{"name":"name","type":"char*","description":"The audio submix name."}],"summary":"Creates an audio submix with the specified name, or gets the existing audio submix by that name.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_AUDIO_SUBMIX"},{"hash":"0x23EAF899","namespace":"CFX","name":"CREATE_DUI","runtimeName":"CreateDui","side":"client","game":"cfx","returnType":"long","params":[{"name":"url","type":"char*","description":"The initial URL to load in the browser."},{"name":"width","type":"int","description":"The width of the backing surface."},{"name":"height","type":"int","description":"The height of the backing surface."}],"summary":"Creates a DUI browser.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_DUI"},{"hash":"0x2F7AA05C","namespace":"CFX","name":"CREATE_OBJECT","runtimeName":"CreateObject","side":"server","game":"cfx","returnType":"Entity","params":[{"name":"modelHash","type":"Hash","description":"The model to spawn."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component, 'ground level'."},{"name":"isNetwork","type":"BOOL","description":"Whether to create a network object for the object. If false, the object exists only locally."},{"name":"netMissionEntity","type":"BOOL","description":"Whether to register the object as pinned to the script host in the R\\* network model."},{"name":"doorFlag","type":"BOOL","description":"False to create a door archetype (archetype flag bit 26 set) as a door. Required to be set to true to create door models in network mode."}],"summary":"Creates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_OBJECT"},{"hash":"0x58040420","namespace":"CFX","name":"CREATE_OBJECT_NO_OFFSET","runtimeName":"CreateObjectNoOffset","side":"server","game":"cfx","returnType":"Entity","params":[{"name":"modelHash","type":"Hash","description":"The model to spawn."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component."},{"name":"isNetwork","type":"BOOL","description":"Whether to create a network object for the object. If false, the object exists only locally."},{"name":"netMissionEntity","type":"BOOL","description":"Whether to register the object as pinned to the script host in the R\\* network model."},{"name":"doorFlag","type":"BOOL","description":"False to create a door archetype (archetype flag bit 26 set) as a door. Required to be set to true to create door models in network mode."}],"summary":"Creates an object (prop) with the specified model centered at the specified position.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_OBJECT_NO_OFFSET"},{"hash":"0x389EF71","namespace":"CFX","name":"CREATE_PED","runtimeName":"CreatePed","side":"server","game":"cfx","returnType":"Entity","params":[{"name":"pedType","type":"int","description":"Unused. Peds get set to CIVMALE/CIVFEMALE/etc. no matter the value specified."},{"name":"modelHash","type":"Hash","description":"The model of ped to spawn."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component."},{"name":"heading","type":"float","description":"Heading to face towards, in degrees."},{"name":"isNetwork","type":"BOOL","description":"Whether to create a network object for the ped. If false, the ped exists only locally."},{"name":"bScriptHostPed","type":"BOOL","description":"Whether to register the ped as pinned to the script host in the R\\* network model."}],"summary":"Creates a ped (biped character, pedestrian, actor) with the specified model at the specified position and heading.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_PED"},{"hash":"0x3000F092","namespace":"CFX","name":"CREATE_PED_INSIDE_VEHICLE","runtimeName":"CreatePedInsideVehicle","side":"server","game":"cfx","returnType":"Entity","params":[{"name":"vehicle","type":"Vehicle"},{"name":"pedType","type":"int","description":"See [`CREATE_PED`](#\\_0xD49F9B0955C367DE)"},{"name":"modelHash","type":"Hash"},{"name":"seat","type":"int"},{"name":"isNetwork","type":"BOOL"},{"name":"bScriptHostPed","type":"BOOL"}],"summary":"CREATE_PED_INSIDE_VEHICLE This is the server-side RPC native equivalent of the client native CREATE_PED_INSIDE_VEHICLE.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_PED_INSIDE_VEHICLE"},{"hash":"0x70FA2AFA","namespace":"CFX","name":"CREATE_TIMECYCLE_MODIFIER","runtimeName":"CreateTimecycleModifier","side":"client","game":"cfx","returnType":"int","params":[{"name":"modifierName","type":"char*","description":"The new timecycle name, must be unique."}],"summary":"Create a clean timecycle modifier.","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER"},{"hash":"0xDD75460A","namespace":"CFX","name":"CREATE_VEHICLE","runtimeName":"CreateVehicle","side":"server","game":"cfx","returnType":"Entity","params":[{"name":"modelHash","type":"Hash","description":"The model of vehicle to spawn."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component."},{"name":"heading","type":"float","description":"Heading to face towards, in degrees."},{"name":"isNetwork","type":"BOOL","description":"Whether to create a network object for the vehicle. If false, the vehicle exists only locally."},{"name":"netMissionEntity","type":"BOOL","description":"Whether to register the vehicle as pinned to the script host in the R\\* network model."}],"summary":"Creates a vehicle with the specified model at the specified position.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_VEHICLE"},{"hash":"0x6AE51D4B","namespace":"CFX","name":"CREATE_VEHICLE_SERVER_SETTER","runtimeName":"CreateVehicleServerSetter","side":"server","game":"cfx","returnType":"Vehicle","params":[{"name":"modelHash","type":"Hash","description":"The model of vehicle to spawn."},{"name":"type","type":"char*","description":"The appropriate vehicle type for the model info. Can be one of `automobile`, `bike`, `boat`, `heli`, `plane`, `submarine`, `trailer`, and (potentially), `train`. This should be the same type as the `type` field in `vehicles.meta`."},{"name":"x","type":"float","description":"Spawn coordinate X component."},{"name":"y","type":"float","description":"Spawn coordinate Y component."},{"name":"z","type":"float","description":"Spawn coordinate Z component."},{"name":"heading","type":"float","description":"Heading to face towards, in degrees."}],"summary":"Equivalent to CREATE_VEHICLE, but it uses 'server setter' logic (like the former CREATE_AUTOMOBILE) as a workaround for reliability concerns regarding entity creation RPC.","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/CREATE_VEHICLE_SERVER_SETTER"},{"hash":"0xFAA3D236","namespace":"CFX","name":"DELETE_ENTITY","runtimeName":"DeleteEntity","side":"server","game":"cfx","returnType":"void","params":[{"name":"entity","type":"Entity","description":"The entity to delete."}],"summary":"Deletes the specified entity.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DELETE_ENTITY"},{"hash":"0x1E86F206","namespace":"CFX","name":"DELETE_FUNCTION_REFERENCE","runtimeName":"DeleteFunctionReference","side":"shared","game":"cfx","returnType":"void","params":[{"name":"referenceIdentity","type":"char*"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/DELETE_FUNCTION_REFERENCE"},{"hash":"0x7389B5DF","namespace":"CFX","name":"DELETE_RESOURCE_KVP","runtimeName":"DeleteResourceKvp","side":"shared","game":"cfx","returnType":"void","params":[{"name":"key","type":"char*","description":"The key to delete"}],"summary":"","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/DELETE_RESOURCE_KVP"},{"hash":"0x4152C90","namespace":"CFX","name":"DELETE_RESOURCE_KVP_NO_SYNC","runtimeName":"DeleteResourceKvpNoSync","side":"shared","game":"cfx","returnType":"void","params":[{"name":"key","type":"char*","description":"The key to delete"}],"summary":"Nonsynchronous DELETE_RESOURCE_KVP operation; see FLUSH_RESOURCE_KVP.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DELETE_RESOURCE_KVP_NO_SYNC"},{"hash":"0x523BA3DA","namespace":"CFX","name":"DELETE_TRAIN","runtimeName":"DeleteTrain","side":"server","game":"cfx","returnType":"void","params":[{"name":"entity","type":"Entity","description":"The carriage to delete."}],"summary":"Deletes the specified entity and any carriage its attached to, or that is attached to it.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DELETE_TRAIN"},{"hash":"0xA085CB10","namespace":"CFX","name":"DESTROY_DUI","runtimeName":"DestroyDui","side":"client","game":"cfx","returnType":"void","params":[{"name":"duiObject","type":"long","description":"The DUI browser handle."}],"summary":"Destroys a DUI browser.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DESTROY_DUI"},{"hash":"0x8BCF0014","namespace":"CFX","name":"DISABLE_RAW_KEY_THIS_FRAME","runtimeName":"DisableRawKeyThisFrame","side":"client","game":"cfx","returnType":"BOOL","params":[{"name":"rawKeyIndex","type":"int","description":"Index of raw key from keyboard."}],"summary":"Disables the specified rawKeyIndex, making it not trigger the regular IS_RAW_KEY_ natives.","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/DISABLE_RAW_KEY_THIS_FRAME"},{"hash":"0xA9C92CDC","namespace":"CFX","name":"DISABLE_WORLDHORIZON_RENDERING","runtimeName":"DisableWorldhorizonRendering","side":"client","game":"cfx","returnType":"void","params":[{"name":"state","type":"BOOL","description":"On/Off"}],"summary":"Disables the game's world horizon lods rendering (see farlods.dd).","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DISABLE_WORLDHORIZON_RENDERING"},{"hash":"0x43F15989","namespace":"CFX","name":"DOES_BOAT_SINK_WHEN_WRECKED","runtimeName":"DoesBoatSinkWhenWrecked","side":"server","game":"cfx","returnType":"bool","params":[{"name":"vehicle","type":"Vehicle","description":"The target vehicle."}],"summary":"","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_BOAT_SINK_WHEN_WRECKED"},{"hash":"0x3AC90869","namespace":"CFX","name":"DOES_ENTITY_EXIST","runtimeName":"DoesEntityExist","side":"server","game":"cfx","returnType":"BOOL","params":[{"name":"entity","type":"Object"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_ENTITY_EXIST"},{"hash":"0x12038599","namespace":"CFX","name":"DOES_PLAYER_EXIST","runtimeName":"DoesPlayerExist","side":"server","game":"cfx","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*"}],"summary":"Returns whether or not the player exists","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_PLAYER_EXIST"},{"hash":"0x167ABA27","namespace":"CFX","name":"DOES_PLAYER_OWN_SKU","runtimeName":"DoesPlayerOwnSku","side":"server","game":"cfx","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*","description":"The player handle"},{"name":"skuId","type":"int","description":"The ID of the SKU."}],"summary":"This native is deprecated and may be removed in a future version.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_PLAYER_OWN_SKU"},{"hash":"0xDEF0480B","namespace":"CFX","name":"DOES_PLAYER_OWN_SKU_EXT","runtimeName":"DoesPlayerOwnSkuExt","side":"server","game":"cfx","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*","description":"The player handle"},{"name":"skuId","type":"int","description":"The package ID on Tebex."}],"summary":"Requests whether or not the player owns the specified package.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_PLAYER_OWN_SKU_EXT"},{"hash":"0x8B25BC20","namespace":"CFX","name":"DOES_TEXTURE_EXIST","runtimeName":"DoesTextureExist","side":"client","game":"cfx","returnType":"bool","params":[{"name":"textureId","type":"int","description":"texture id created by `0xC5E7204F322E49EB`."}],"summary":"In compare to 0x31DC8D3F216D8509 return true if texture its created when 0x31DC8D3F216D8509 return true if you put there any id in valid range","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_TEXTURE_EXIST"},{"hash":"0xC53BB6D3","namespace":"CFX","name":"DOES_TIMECYCLE_MODIFIER_HAS_VAR","runtimeName":"DoesTimecycleModifierHasVar","side":"client","game":"cfx","returnType":"BOOL","params":[{"name":"modifierName","type":"char*","description":"The name of timecycle modifier."},{"name":"varName","type":"char*","description":"The name of timecycle variable."}],"summary":"","doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/DOES_TIMECYCLE_MODIFIER_HAS_VAR"},{"hash":"0xF65BBA4B","namespace":"CFX","name":"DOOR_SYSTEM_GET_ACTIVE","runtimeName":"DoorSystemGetActive","side":"client","game":"cfx","returnType":"object","params":[],"summary":"Returns a list of door system entries: a door system hash (see ADD_DOOR_TO_SYSTEM) and its object handle.","doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/DOOR_SYSTEM_GET_ACTIVE"},{"hash":"0x237613B3","namespace":"CFX","name":"DOOR_SYSTEM_GET_SIZE","runtimeName":"DoorSystemGetSize","side":"client","game":"cfx","returnType":"int","params":[],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/DOOR_SYSTEM_GET_SIZE"},{"hash":"0xCD4D9DD5","namespace":"CFX","name":"DRAW_BOX","runtimeName":"DrawBox","side":"client","game":"cfx","returnType":"void","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"red","type":"int"},{"name":"green","type":"int"},{"name":"blue","type":"int"},{"name":"alpha","type":"int"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/DRAW_BOX"},{"hash":"0xB3426BCC","namespace":"CFX","name":"DRAW_LINE","runtimeName":"DrawLine","side":"client","game":"cfx","returnType":"void","params":[{"name":"x1","type":"float"},{"name":"y1","type":"float"},{"name":"z1","type":"float"},{"name":"x2","type":"float"},{"name":"y2","type":"float"},{"name":"z2","type":"float"},{"name":"red","type":"int"},{"name":"green","type":"int"},{"name":"blue","type":"int"},{"name":"alpha","type":"int"}],"summary":"","doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/DRAW_LINE"}]}