{"slug":"AI/COMBAT_ACTION_DISABLE_FLAGS","category":"AI","title":"COMBAT ACTION DISABLE FLAGS","kind":"markdown","intro":"","body":"## Combat Action Disable Flags\n\nCombat Action Disable Flags disable actions from this ped or against this ped.\n\n## Example\n\n```lua\nCitizen.InvokeNative(0xB8DE69D9473B7593,PlayerPedId(),6)  -- _DISABLE_COMBAT_ACTION_AGAINST_OTHERS - this ped cant choke other peds now.\nCitizen.InvokeNative(0xB346C85D49CC998E,PlayerPedId(),1)  -- _IS_COMBAT_ACTION_AGAINST_OTHERS_DISABLED - check if this ped can grapple other peds.\nCitizen.InvokeNative(0x949B2F9ED2917F5D,PlayerPedId(),4)  -- _ENABLE_COMBAT_ACTION_AGAINST_OTHERS - allow this ped kicking other peds.\n\nCitizen.InvokeNative(0xC163DAC52AC975D3,NPC_ped_id,6)  -- _DISABLE_COMBAT_ACTION_AGAINST_THIS_PED - this ped cant be choked by other peds now.\nCitizen.InvokeNative(0x02AA2096FE00F3E1,NPC_ped_id,1)  -- _IS_COMBAT_ACTION_AGAINST_THIS_PED_DISABLED - check if this ped can be grappled by other peds.\n```\n\n<h2>Combat Action Disable Flags</h2>\n\nFlagId | Action Disable Flag Result\n----------- | --------------------------\n0 | ADF_MELEE\n1 | ADF_GRAPPLE\n2 | ADF_ATTACK\n3 | ADF_KNOCKOUT\n4 | ADF_KICK\n5 | ADF_SHOVE\n6 | ADF_CHOKE\n7 | ADF_BLOCKING\n8 | ADF_COUNTER\n9 | ADF_TAUNT\n10 | ADF_DODGE\n11 | ADF_PARRY\n12 | ADF_LEAD_IN\n13 | ADF_DISARM\n14 | ADF_FAILED_TAKEDOWN\n15 | ADF_TAKEDOWN\n16 | ADF_EXECUTION\n17 | ADF_STEALTH_KILL\n18 | ADF_ENVIRONMENTAL_FLOURISH\n19 | ADF_RECOIL\n20 | ADF_STRUGGLE\n21 | ADF_ESCAPE\n22 | ADF_REVERSAL\n23 | ADF_BREAKOUT\n24 | ADF_RELEASE\n25 | ADF_CHALLENGE\n26 | ADF_ARM_GRAB\n27 | ADF_LEG_GRAB\n28 | ADF_KNOCKDOWN\n29 | ADF_DEAD_TARGETS\n30 | ADF_DEFENSIVE_AREA_AUTO_GRAPPLE\n31 | ADF_GRAPPLE_TRANSITION\n32 | ADF_AUTO_SHOVE\n33 | ADF_TACKLE\n34 | ADF_PAIRED_TURN_ATTACK","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/AI/COMBAT_ACTION_DISABLE_FLAGS","rows":[]}