{"slug":"AI/LASSO_HOGTIE_FLAG","category":"AI","title":"LASSO HOGTIE FLAG","kind":"markdown","intro":"","body":"## Some Lasso Hogtie Flags\n\n## Example\n\n```lua\n\tCitizen.InvokeNative(0xAE6004120C18DF97, PlayerPedId(), 0, false);  -- SET_PED_LASSO_HOGTIE_FLAG      as result ped cant be lassoed.\n\tCitizen.InvokeNative(0x2C76FA0E01681F8D, PlayerPedId(), 1);  -- _GET_PED_LASSO_HOGTIE_FLAG        check if ped can be lassoed when dead\n```\n\n<h2>Some Lasso Hogtie Flags.</h2>\n\nFlagId | Lasso Hogtie Flag Result\n----------- | --------------------------\n0 | LHF_CAN_BE_LASSOED\n1 | LHF_CAN_BE_LASSOED_WHEN_DEAD\n2 | LHF_CAN_BE_LASSOED_BY_FRIENDLY_AI\n3 | LHF_CAN_BE_LASSOED_BY_FRIENDLY_PLAYERS\n4 | LHF_CAN_RUN_PRIMARY_LASSO_REACT_TASK\n5 | LHF_SHOULD_FLEE_ON_ATTACH\n6 | LHF_SHOULD_ATTACK_ON_ATTACH\n7 | LHF_CAN_BE_REELED_IN\n8 | LHF_DISABLE_IN_MP\n9 | LHF_CAN_PULL_OVER_PLAYER\n10 | LHF_CAN_BE_LASSOED_WHEN_DEAD_IN_WATER\n11 | LHF_CAN_NOT_LASSO_PLAYERS\n","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/AI/LASSO_HOGTIE_FLAG","rows":[]}