{"slug":"AI/LOOTING_FLAGS","category":"AI","title":"LOOTING FLAGS","kind":"markdown","intro":"","body":"## Some Looting Flags\n\n## Example\n\n```lua\n\tCitizen.InvokeNative(0x6569F31A01B4C097, looting_target_ped_id, 13, true);  -- SET_LOOTING_FLAG PlayerPed`s animation is more emphasized while looting target ped.\n\tCitizen.InvokeNative(0xE4C11F104620DDCE, looting_target_ped_id, 13);  -- _GET_LOOTING_FLAG\n```\n\n<h2>Some known Looting Flags.</h2>\n\nFlagId | Looting Flag Action Result\n----------- | --------------------------\n0 | LOOT_FLAG_CAN_BE_LONG_LOOTED\n1 | LOOT_FLAG_CAN_BE_QUICK_LOOTED\n2 | LOOT_FLAG_CAN_LONG_LOOT_TARGETS\n3 | LOOT_FLAG_CAN_QUICK_LOOT_TARGETS\n4 | LOOT_FLAG_MAP_BLIP_ENABLED\n5 | \n6 | LOOT_FLAG_CAN_BE_LOOTED_BY_AI\n7 | LOOT_FLAG_IS_CRITICAL_LOOT_TARGET\n8 | LOOT_FLAG_IGNORE_WATER_CHECKS\n9 | \n10 | \n11 | \n12 | \n13 | LOOT_FLAG_FORCE_GESTICULAR_LOOT_FALLBACKS\n14 | \n15 | Ignore looting status conditions for this ped\n16 | \n17 | \n18 | Set player blocked from looting ambient peds\n19 | \n20 | \n21 | \n22 | \n23 | LOOT_FLAG_ANIMAL_FLAGGED_FOR_TAGGING\n24 | \n25 | LOOT_FLAG_DISABLE_PROMPT_LOS_CHECKS\n26 | \n27 | \n28 | \n\n\n\n","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/AI/LOOTING_FLAGS","rows":[]}