{"slug":"AI/PLAYER_RESET_FLAGS","category":"AI","title":"PLAYER RESET FLAGS","kind":"markdown","intro":"","body":"## Some Player Reset Flags\n\nApplies to PlayerId not to PedId! Must be called every frame.\n\n## Example\n\n```lua\nCitizen.InvokeNative(0x9F9A829C6751F3C7,PlayerId(),53,1)  -- if weapon was in your hand before interaction, it will be restored automatically after interaction.\n```\n\n<h2>Some known reset Player flags.</h2>\n\nFlag Id | Flag Name | Flag Description\n---|----|----\n0 |  | \n1 |  | \n2 | PLAYER_RESET_FLAG_FORCED_ZOOM | \n3 |  | \n4 | PLAYER_RESET_FLAG_FORCED_AIMING | \n5 | PLAYER_RESET_FLAG_DISABLE_HEALTH_RECHARGE | \n6 |  | \n7 | PLAYER_RESET_FLAG_DISABLE_AIM_CAMERA | \n8 | PLAYER_RESET_FLAG_RUN_AND_GUN | \n9 |  | \n10 |  | \n11 |  | \n12 |  | \n13 |  | \n14 |  | \n15 |  | \n16 |  | \n17 |  | \n18 | PLAYER_RESET_FLAG_MAINTAIN_SPEED | \n19 | PLAYER_RESET_FLAG_FORCE_HEALTH_RECHARGE | \n20 |  | \n21 |  | \n22 |  | \n23 |  | \n24 |  | \n25 |  | \n26 |  | \n27 |  | \n28 | PLAYER_RESET_FLAG_DISABLE_MOUNTING | \n29 |  | \n30 |  | \n31 | PLAYER_RESET_FLAG_DISABLE_AMBIENT_GREETS | \n32 | PLAYER_RESET_FLAG_DISABLE_PLAYER_GREET | \n33 | PLAYER_RESET_FLAG_HIPFIRE_AIM_ASSIST_ON | \n34 |  | \n35 |  | \n36 |  | \n37 | PLAYER_RESET_FLAG_REMOVING_MASK | \n38 | PLAYER_RESET_FLAG_UNEQUIPPING_WEAPON | \n39 | PLAYER_RESET_FLAG_DISABLE_LOITERING | \n40 |  | \n41 | PLAYER_RESET_FLAG_ENABLE_GREET_AUTO_REPLY | \n42 |  | \n43 |  | \n44 |  | \n45 | PLAYER_RESET_FLAG_DISABLE_ARREST | \n46 |  | \n47 |  | \n48 |  | \n49 | PLAYER_RESET_FLAG_DISABLE_STEALING_TRANSPORT | \n50 |  | \n51 |  | \n52 |  | \n53 | PLAYER_RESET_FLAG_AUTO_RESTORE_WEAPONS_AFTER_INTERACTIONS | \n54 |  | \n55 |  | \n56 |  | \n57 | PLAYER_RESET_FLAG_FORCE_EAGLE_EYE | \n","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/AI/PLAYER_RESET_FLAGS","rows":[]}