{"slug":"audio/audio_flags","category":"audio","title":"Audio flags","kind":"markdown","intro":"","body":"## Audio Flags\n\n## Example\n\n```lua\n\n\tCitizen.InvokeNative(0xB9EFD5C25018725A,\"OpenWorldMusicDisabled\",true)   -- SET_AUDIO_FLAG (disables default ambient music)\n\n```\n<br>\n<h2>Some known Audio Flags.</h2>\n\n\tAllowScriptedSpeechInSlowMo\n\tAllowScriptStreamVirtualSlotFallback\n\tDisableAbortConversationForDeathAndInjury\n\tDisableInhibitIdleMusicInCamp\n\tDisableSubtitleDistancePriorityFiltering\n\tEnableBarFightConductor\n\tEnableCutsceneMusic\n\tEnableHeadsetBeep\n\tEnableIdleMusic\n\tEnableMeleeDynMixScene\n\tForceUrgentPlayerHorseSpurs\n\tMusicIgnoreDeathArrest\n\tMusicIgnoreScreenFade\n\tnaSETVehExitUseActiveTransportOnly\n\tOpenWorldMusicDisabled\n\tOpenWorldMusicOnMission\n\tSuppressNewAndExistingTrainWhistles\n\tSuppressNewTrainWhistles\n\n\n\n","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/audio/audio_flags","rows":[]}