{"slug":"objects/metaped_asset_bundles_list","category":"objects","title":"Metaped asset bundles list","kind":"table","intro":" ===========================================\n ===========================================\n ===========================================\n\n metaped asset bundle is a collision object (collision_arm, collision_hat, collision_glasses, collision_hat_rammask, etc) with dynamic textures.\n\n EXAMPLE OF USE:\n\n Citizen.CreateThread(function()\n \twhile true do\n \t\tCitizen.Wait(0)\n \t\tif Citizen.InvokeNative(0x91AEF906BCA88877,0, 0x17BEC168) then   -- pressed E\n \t\t  \tlocal ped = PlayerPedId()\n \t\t  \tlocal x,y,z = table.unpack(GetEntityCoords(ped))\n \t\t  \tlocal forwardX=GetEntityForwardX(ped)\n \t\t  \tlocal forwardY=GetEntityForwardY(ped)\n \t\t  \tlocal forward_fix = 3\n \t\t  \tlocal z_fix = 0\n \t\t  \tlocal obj_x = x+(forwardX*forward_fix)\n \t\t  \tlocal obj_y = y+(forwardY*forward_fix)\n \t\t  \tlocal obj_z = z + z_fix\n \t\t  \tlocal obj_rotation_x = 0.0\n \t\t  \tlocal obj_rotation_y = 0.0\n \t\t  \tlocal obj_rotation_z = 0.0\n \t\t\tlocal asset_bundle_request_id = Citizen.InvokeNative(0x91FE941F9FCFB702,0xC526CD8C,0)    -- _REQUEST_METAPED_ASSET_BUNDLE (skullmask 0xC526CD8C)\n \t\t\tif asset_bundle_request_id then\n \t\t\t\tlocal counter = 0\n \t\t\t\twhile counter < 100 and not Citizen.InvokeNative(0xB0B2C6D170B0E8E5, asset_bundle_request_id) do   -- _HAS_METAPED_ASSET_LOADED\n \t\t\t\t\tcounter = counter + 1\n \t\t\t\t\tCitizen.Wait(0)\n \t\t\t\tend\n \t\t\t\tif Citizen.InvokeNative(0xB0B2C6D170B0E8E5, asset_bundle_request_id) then   -- _HAS_METAPED_ASSET_LOADED\n \t\t\t\t\tCitizen.InvokeNative(0x9641A9A20310F6B8, 0xC526CD8C, obj_x, obj_y, obj_z, obj_rotation_x, obj_rotation_y, obj_rotation_x, 0, 0, 0)   -- _CREATE_METAPED_ASSET_BUNDLE\n \t\t\t\t\tCitizen.InvokeNative(0x13E7320C762F0477,asset_bundle_request_id)   -- _RELEASE_METAPED_ASSET_REQUEST\n \t\t\t\tend\n \t\t\tend\n \t\tend\n \tend\n end)\n\n ===========================================\n ===========================================\n ===========================================","tables":[{"id":50,"name":"metaped_asset_bundles","columns":["value"],"rows":48}],"sourceUrl":"https://github.com/femga/rdr3_discoveries/blob/477aaaccadb7f0c042286611d9939009636cff12/objects/metaped_asset_bundles_list.lua","rows":[{"row":0,"cells":{"value":"0x45280A13"},"note":"amputated injured arm"},{"row":1,"cells":{"value":"0xB012AD88"},"note":"amputated injured arm"},{"row":2,"cells":{"value":"0x8BF88BD5"},"note":"eye 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