{"slug":"useful_info_from_rpfs/blip_styles","category":"useful_info_from_rpfs","title":"Blip styles","kind":"markdown","intro":"","body":"# Blip Styles\n\n- [Skip to Usage](#usage)\n- [Skip to Details](#details)\n- [Skip to Examples](#examples)\n\n## Usage\n\n```lua\nlocal function CreateBlip(style, coords, modifiers, name)\n  -- The blip's style is the base styling which can then be overridden by modifiers and natives\n  local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)\n\n  -- The modifier actions are applied in order, with natives respecting that order\n  -- In this case, we are applying modifiers in order and then overriding the name below\n  for _, modifier in ipairs(modifiers) do\n    BlipAddModifier(blip, modifier)\n  end\n\n  -- Always override the blip name last after applying modifiers\n  SetBlipName(blip, name)\nend\n\n-- Don't forget to remove the blip after you're done!\nCreateBlip(\n  `BLIP_STYLE_SHOP`,\n  vector3(2508.1557, -1450.2551, 44.6105),\n  { `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },\n  \"Stables\"\n)\n```\n\n## Details\n\nHashname | Actions\n--- | ---\nBLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUND_ACCURATE_OVERLAY`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUND_ACCURATE_OVERLAY_WARNING`<br>**Color**:&nbsp;`COLOR_RED`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_ADVERSARY | **Category**:&nbsp;`ACTIVITY`<br>**Color**:&nbsp;`COLOR_MP_ADVERSARY`<br>**Range**:&nbsp;Zoom Level\nBLIP_STYLE_AMBIENT_CANOE | **Color**:&nbsp;`COLOR_FRIENDLY`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Label**:&nbsp;`BLIP_CAR`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_GAME_RACE_CANOE`\nBLIP_STYLE_AMBIENT_COACH | **Category**:&nbsp;`AMBIENT_TRANSPORT`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Label**:&nbsp;`BLIP_PROC_COACH`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_COACH`\nBLIP_STYLE_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_AREA_BOUNDS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUND`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_BOUNDS_OVERLAY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUND_OVERLAY`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUNDS_OVERLAY_BR_GRID`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUNDS_OVERLAY_BR_GRID_WARNING`<br>**Color**:&nbsp;`COLOR_RED`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`AREA_BOUND_OVERLAY_WARNING`<br>**Color**:&nbsp;`COLOR_RED`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_BURN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_ENEMY` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AREA_BURN`\nBLIP_STYLE_AREA_DIRECTIONAL | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Directional&nbsp;Edge&nbsp;Pointer**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_NULL`<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_AREA_DIRECTIONAL_HEIGHT | **Alpha**:&nbsp;0.55 (for area layer)<br>**Altitude-based&nbsp;Visibility**:&nbsp;<br>- heightType: `HideOnAnyDifference`<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Directional&nbsp;Edge&nbsp;Pointer**:&nbsp;Yes<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AREA_EDGE_DIRECTIONAL`\nBLIP_STYLE_AREA_FOW | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE_AREA`<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_AREA_NO_DIM | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_AREA_TERRITORY_TRAIN | **Alpha**:&nbsp;0.8 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE_AREA`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level\nBLIP_STYLE_AVOID_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_BLACK` (for area layer)<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level\nBLIP_STYLE_AVOID_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_RED`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_BOUNTY_HUNTER | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When law has orders:<br>- Apply `BLIP_MODIFIER_LAW_ORDER`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_BOUNTY_HUNTER`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_HUNTER`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_BOUNTY_HUNTER_BASE | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_BOUNTY_HUNTER`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_HUNTER`\nBLIP_STYLE_BOUNTY_HUNTER_RADIUS | **Alpha**:&nbsp;0.5 (for area layer)<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level\nBLIP_STYLE_BOUNTY_TARGET | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`VIP`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When player is carrying an object:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_TARGET`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_BOUNTY_TARGET_INCAPACITATED | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`VIP`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When player is carrying an object:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_TARGET`\nBLIP_STYLE_CAMP | **Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Label**:&nbsp;`BLIP_GANG_CAMP`<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_REGION_CARAVAN`\nBLIP_STYLE_CAMP_CHORE | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Distance&nbsp;Fade**:&nbsp;Fade on distance:<br>- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_CHORE`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_CAMP_ENEMY | **Color**:&nbsp;`COLOR_ENEMY`<br>**Label**:&nbsp;`BLIP_GANG_CAMP_ENEMY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_REGION_CARAVAN`\nBLIP_STYLE_CAMP_HIDDEN | **Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Label**:&nbsp;`BLIP_GANG_CAMP`<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_REGION_CARAVAN`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_CAMP_REQUEST | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CAMP_REQUEST`\nBLIP_STYLE_CAMPFIRE | **Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.8, Embedded: 1<br>**Sprite**:&nbsp;`BLIP_CAMPFIRE`\nBLIP_STYLE_CAR | **Color**:&nbsp;`COLOR_FRIENDLY`<br>**Label**:&nbsp;`BLIP_CAR`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_CENTER | **Category**:&nbsp;`LOCAL_PLAYER`<br>**Color**:&nbsp;`COLOR_GREYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When wanted player spotted for 100ms:<br>- Apply `AUTO_MODIFIER_WANTED_FLASH`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Label**:&nbsp;`BLIP_PLAYER`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_CENTER`\nBLIP_STYLE_CHALLENGE_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE_MINOR`\nBLIP_STYLE_CHECKPOINT_CHALLENGE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE_MINOR`\nBLIP_STYLE_COMPANION | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Conditional&nbsp;Style**:&nbsp;When ride sharing:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_COP | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When law has orders:<br>- Apply `BLIP_MODIFIER_LAW_ORDER`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`\nBLIP_STYLE_COP_BASE | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`\nBLIP_STYLE_COP_DOG | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_RED`<br>**Conditional&nbsp;Style**:&nbsp;When law has orders:<br>- Apply `BLIP_MODIFIER_LAW_ORDER`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW_DOG`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_COP_DOG_BASE | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_RED`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW_DOG`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_COP_PERSISTENT | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Style**:&nbsp;When law has orders:<br>- Apply `BLIP_MODIFIER_LAW_ORDER`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`\nBLIP_STYLE_COP_SCRIPT | **Category**:&nbsp;`LAW`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_RED`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When law location unknown (scripted):<br>- Apply `AUTO_MODIFIER_COP_SEARCH_CONE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Range**:&nbsp;Map: 300m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_CREATOR_CURSOR | **Category**:&nbsp;`CREATOR`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_CREATOR_DEFAULT | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_CREATOR_PROP | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_CREATOR_SPAWN | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;0.6<br>**Sprite**:&nbsp;`BLIP_MP_SPAWNPOINT`\nBLIP_STYLE_DANGEROUS_AREA | **Alpha**:&nbsp;0.2 (for area layer)<br>**Color**:&nbsp;`COLOR_RED`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_DEBUG_BLUE | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_BLUE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_NPC`\nBLIP_STYLE_DEBUG_GREEN | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_GREEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_NPC`\nBLIP_STYLE_DEBUG_PINK | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_PINK`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_DEBUG_RED | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_RED`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_NPC`\nBLIP_STYLE_DEBUG_YELLOW | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_YELLOW`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_NPC`\nBLIP_STYLE_DEPUTY_RESIDENT | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When law has orders:<br>- Apply `BLIP_MODIFIER_LAW_ORDER`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_DEPUTY_RESIDENT_BASE | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Map: 150m, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_DISTRICT_HEARTLANDS | **Label**:&nbsp;`LAW_UI_WANTED`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Sprite**:&nbsp;`BLIP_DISTRICT_HEARTLANDS`\nBLIP_STYLE_ENEMY | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When confronting person:<br>- Apply `BLIP_MODIFIER_ENEMY_CONFRONTING`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_ENEMY_NO_THREAT | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_ENEMY_PASSIVE_THREAT | **Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 3,000ms)<br>**Sprite**:&nbsp;`BLIP_NULL`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_ENEMY_SEVERE | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip when target is dead or injured (instantly)<br>**Conditional&nbsp;Style**:&nbsp;When confronting person:<br>- Apply `BLIP_MODIFIER_ENEMY_CONFRONTING`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_COMPANION`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_EVADE_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_RED` (for area layer)<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level\nBLIP_STYLE_EVENT_AREA | **Color**:&nbsp;`COLOR_NEUTRAL`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_EYEWITNESS | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_WITNESS`<br>**Conditional&nbsp;Style**:&nbsp;When witness investigating:<br>- Apply `AUTO_MODIFIER_WITNESS_INVESTIGATING`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_WITNESS`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_EYEWITNESS`\nBLIP_STYLE_EYEWITNESS_NO_CONDITION | **Category**:&nbsp;`ENEMY`<br>**Color**:&nbsp;`COLOR_WITNESS`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_EYEWITNESS`\nBLIP_STYLE_FAKE_WANTED_RADIUS | **Alpha**:&nbsp;0.4 (for area layer)<br>**Color**:&nbsp;`COLOR_WANTED`<br>**Label**:&nbsp;`LAW_UI_WANTED`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_FETCH_TRAIN | **Color**:&nbsp;`COLOR_WHITE`<br>**GPS&nbsp;Path**:&nbsp;Disabled<br>**Range**:&nbsp;Map: Always, Radar: 1,000m\nBLIP_STYLE_FIREWOOD_BLIP | **Color**:&nbsp;`COLOR_NEUTRAL`<br>**Label**:&nbsp;`BLIP_FIREWOOD`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;0.7<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_FISHING_SPOT | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MG_FISHING`\nBLIP_STYLE_FM_EVENT | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_FM_EVENT_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_FM_EVENT_COACH | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Label**:&nbsp;`BLIP_PROC_COACH`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_WAGON`\nBLIP_STYLE_FM_EVENT_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_AMBIENT_HOT_TARGET`\nBLIP_STYLE_FM_EVENT_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_FM_KC | **Color**:&nbsp;`COLOR_FREEMODE_EVENT`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_GAME_HILL`\nBLIP_STYLE_FREE_CAMERA | **Category**:&nbsp;`LOCAL_PLAYER`<br>**Color**:&nbsp;`COLOR_YELLOW`<br>**Conditional&nbsp;Style**:&nbsp;When wanted player spotted for 100ms:<br>- Apply `AUTO_MODIFIER_WANTED_FLASH`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Label**:&nbsp;`BLIP_PLAYER`<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse forever<br>**Sprite**:&nbsp;`BLIP_CODE_CENTER`\nBLIP_STYLE_FRIENDLY | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_FRIENDLY_FADE | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Fade&nbsp;Effect&nbsp;2**:&nbsp;Triggers when style/modifier is removed:<br>- Fade-in: 100,000ms, Fade-out: 100,000ms<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_FRIENDLY_ON_RADAR | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_GANG_BOUNTY_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;`OBJ_BHMP_UI_AREA`<br>**Range**:&nbsp;Map: Always, Radar: 1,000m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_TARGET`\nBLIP_STYLE_GANG_CAMP | **Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Label**:&nbsp;`BLIP_REGION_CARAVAN`<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_REGION_CARAVAN`\nBLIP_STYLE_GANG_WAYPOINT | **Category**:&nbsp;`WAYPOINT`<br>**Color**:&nbsp;`COLOR_GANG_WAYPOINT`<br>**Disable&nbsp;Fog&nbsp;Clearing**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_CODE_WAYPOINT`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 5 times<br>**Sprite**:&nbsp;`BLIP_CODE_WAYPOINT`\nBLIP_STYLE_GOLDEN_HAT | **Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_HAT`\nBLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION | **Category**:&nbsp;`VERY_LAST`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_GUN_RUSH`\nBLIP_STYLE_HERDING_ANIMAL | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;`HERD_BLIP_HERD`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_HERD_STRAGGLER`\nBLIP_STYLE_HERDING_DOG | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_HERDING_MAIN | **Color**:&nbsp;`COLOR_NEUTRAL`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Label**:&nbsp;`HERD_BLIP_HERD`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_HERD`\nBLIP_STYLE_HERDING_STRAGGLER | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;`HERD_BLIP_STRG`<br>**Scale**:&nbsp;1.1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_HERD_STRAGGLER`\nBLIP_STYLE_HITCHING_POST | **Color**:&nbsp;`COLOR_NEUTRAL`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_HITCHING_POST`\nBLIP_STYLE_HONOR_SHOP | **Category**:&nbsp;`SHOP`<br>**Color**:&nbsp;`COLOR_RED`<br>**Conditional&nbsp;Style**:&nbsp;When player is wanted for 100ms:<br>- Apply `AUTO_MODIFIER_MAP_ONLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Overlay**:&nbsp;`BLIP_SHOP_HONOR_OVERLAY` (with color `COLOR_WHITE`)<br>**Range**:&nbsp;Map: Always, Radar: Relative Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_SHOP_HONOR`\nBLIP_STYLE_HUNT_THE_BEAST | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 8,000ms)<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 8 times<br>**Sprite**:&nbsp;`BLIP_MP_BEAST`\nBLIP_STYLE_HUNT_THE_BEAST_PULSE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_MP_OBJECTIVE`<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 4 times<br>**Sprite**:&nbsp;`BLIP_MP_BEAST`\nBLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_MP_OBJECTIVE`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 8,000ms)<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;No<br>**Sprite**:&nbsp;`BLIP_MP_BEAST`\nBLIP_STYLE_LEGENDARY_ANIMAL_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`\nBLIP_STYLE_LEGENDARY_ANIMAL_CLUE | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_GREYLIGHT`<br>**Distance&nbsp;Fade**:&nbsp;Fade on distance:<br>- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027<br>**Range**:&nbsp;31m<br>**Scale**:&nbsp;0.8<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`\nBLIP_STYLE_LOOT | **Category**:&nbsp;`LOOT`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Conditional&nbsp;Style**:&nbsp;When carrying an object:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Label**:&nbsp;`BLIP_AMBIENT_CORPSE`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_CORPSE`\nBLIP_STYLE_LOOT_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE_MINOR`\nBLIP_STYLE_MINIGAME | **Category**:&nbsp;`ACTIVITY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Conditional&nbsp;Style**:&nbsp;When player is wanted for 100ms:<br>- Apply `AUTO_MODIFIER_MAP_ONLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Relative Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MISSION | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MISSION_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_MISSION_RADAR_ONLY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_MISSION_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MISSION_RADIUS_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_MP_BAG | **Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_RADAR_PICKUP`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_PICK`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_BAG`\nBLIP_STYLE_MP_BASE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_BASE`\nBLIP_STYLE_MP_BOUNTY_TARGET | **Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When fleeing:<br>- Apply `BLIP_MODIFIER_URGENT_ALERT`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_BOUNTY_TARGET`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_MP_BOUNTY_TARGET_DEAD | **Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When player is carrying an object:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_BOUNTY_DEAD`\nBLIP_STYLE_MP_BUSINESS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_POSSE_ALLY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_BUSINESS_MOONSHINE`\nBLIP_STYLE_MP_CAMP | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_POSSE_ALLY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CAMP`\nBLIP_STYLE_MP_CAMP_FOLLOWER | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_SMALL`\nBLIP_STYLE_MP_CORPSE_FADE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_RED`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 7,500ms)<br>**Label**:&nbsp;`BLIP_RECENT_DEATH`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_DEATH`\nBLIP_STYLE_MP_CORPSE_FADE_LOCAL | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 7,500ms)<br>**Label**:&nbsp;`BLIP_RECENT_DEATH`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_DEATH`\nBLIP_STYLE_MP_DOWNED | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_ENEMY`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_CORPSE`\nBLIP_STYLE_MP_HIDEOUT | **Alpha**:&nbsp;0.4 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Label**:&nbsp;`BLIP_REGION_HIDEOUT`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_REGION_HIDEOUT`\nBLIP_STYLE_MP_JOB_PLAYER_ALLY | **Category**:&nbsp;`OTHER_PLAYER_FRIENDLY`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_MP_JOB_PLAYER_ENEMY | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_POSSE_ENEMY`<br>**Conditional&nbsp;Visibility**:&nbsp;Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_POSSE_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When shot by another player for 3,000ms:<br>- Apply `AUTO_MODIFIER_MP_PLAYER_ATTACKING`<br>**Conditional&nbsp;Visibility**:&nbsp;Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_POSSE_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When shot by another player for 3,000ms:<br>- Apply `AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_POSSE_ENEMY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_POSSE_ENEMY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_MP_MISSION_GIVER | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ORANGE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MP_MOONSHINE_ENEMY_AREA | **Alpha**:&nbsp;0.4 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_MOONSHINE`\nBLIP_STYLE_MP_PACKAGE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_RADAR_PICKUP`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_PICK`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_CRATE`\nBLIP_STYLE_MP_PLAYER | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_MP_PLAYER_POSSE_DEPUTY | **Category**:&nbsp;`OTHER_PLAYER`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_POSSE_DEPUTY`\nBLIP_STYLE_MP_PLAYER_POSSE_LEADER | **Category**:&nbsp;`POSSE_LEADER_PLAYER`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_POSSE_LEADER`\nBLIP_STYLE_MP_PLAYER_WAGON | **Category**:&nbsp;`LOCAL_PLAYER_HORSE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_MP_PLAYER_WAGON`\nBLIP_STYLE_MP_PLAYLIST_CORONA | **Category**:&nbsp;`ACTIVITY`<br>**Color**:&nbsp;`COLOR_NEUTRAL`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MP_RUSTLING | **Alpha**:&nbsp;0.4 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Label**:&nbsp;`BLIP_PROC_RUSTLING`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_MP_RUSTLING`\nBLIP_STYLE_MP_SCHEDULE_SERIES | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MP_SERIES | **Category**:&nbsp;`MISSION_LAUNCHER`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT` (for area layer)<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_MP_SPAWNPOINT_ARROW | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MP_SPAWNPOINT_ARROW`\nBLIP_STYLE_NEUTRAL | **Category**:&nbsp;`COMPANION`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_FRIEND`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PED_MEDIUM`\nBLIP_STYLE_NEUTRAL_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_OBJECTIVE_MINOR | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE_MINOR`\nBLIP_STYLE_OBJECTIVE_VOL_BOX | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_OBJECTIVE_VOL_ROUND | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_OTHER_SESSION_PLAYER | **Color**:&nbsp;`COLOR_OTHER_SESSION_PLAYER`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PICKUP | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RADAR_PICKUP`<br>**Label**:&nbsp;`BLIP_PICK`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PICKUP_AMMO | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMMO`<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMMO_BULLETS`\nBLIP_STYLE_PICKUP_ANIMAL | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_BLACK`<br>**Label**:&nbsp;`BLIP_ANIMAL`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL_DEAD`\nBLIP_STYLE_PICKUP_ANIMAL_DOWNED | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_ANIMAL_INJURED`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL`\nBLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RED`<br>**Label**:&nbsp;`BLIP_ANIMAL_INJURED`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL`\nBLIP_STYLE_PICKUP_ANIMAL_SKIN | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_ANIMAL_SKIN`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL_SKIN`\nBLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_ANIMAL_TRANQUILIZED`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL`\nBLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RED`<br>**Label**:&nbsp;`BLIP_ANIMAL_TRANQUILIZED`<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_ANIMAL`\nBLIP_STYLE_PICKUP_COLLECTABLE | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RADAR_MISSION_OBJECT`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_PICKUP_HERB | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_AMBIENT_PLANT`<br>**Range**:&nbsp;31m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PLANT`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_PICKUP_HERB_NEW | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Label**:&nbsp;`BLIP_AMBIENT_PLANT`<br>**Range**:&nbsp;31m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_PLANT_NEW`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_PICKUP_HORSE | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_HORSE_TEMP`\nBLIP_STYLE_PICKUP_LOOT_CHEST | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.85<br>**Sprite**:&nbsp;`BLIP_CHEST`\nBLIP_STYLE_PICKUP_OBJECT | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RADAR_MISSION_OBJECT`<br>**Label**:&nbsp;`BLIP_PICK_OBJ`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PICKUP_VEHICLE | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;0.9<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PICKUP_WEAPON | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_WEAPON`<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_WEAPON`\nBLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_WEAPON`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_WEAPON`\nBLIP_STYLE_PICKUP_WEAPON_NEW | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_WEAPON`<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_WEAPON`\nBLIP_STYLE_PICKUP_WILDERNESS_CHEST | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_RADAR_MISSION_OBJECT`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_SECRET`<br>**Range**:&nbsp;10m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CHEST`<br>**Visibility**:&nbsp;Hidden on `PauseMap`\nBLIP_STYLE_PING_AUTO | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_BEAT_EXPLOSION | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 75m, Duration: 2,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_BELL_RING | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Duration: 500ms, Remove when done<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 45m, Duration: 500ms<br>**Sprite**:&nbsp;`BLIP_NULL`\nBLIP_STYLE_PING_FAST | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 700ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 16m, Duration: 1,200ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_FAST_LARGE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 850ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 60m, Duration: 1,350ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_YELLOWLIGHT` (for area layer)<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 50m, Duration: 3,000ms, Color: `COLOR_YELLOWLIGHT`<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`\nBLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_YELLOWLIGHT` (for area layer)<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 6,000ms, Duration: 1,000ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 2 times<br>- Radius: 150m, Duration: 7,000ms, Color: `COLOR_YELLOWLIGHT`<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`\nBLIP_STYLE_PING_MEDIUM | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_MEDIUM_BEAT | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,850ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 2,350ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_MEDIUM_LONG | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 5,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 6,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_MEDIUM_NO_BLIP | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>**Sprite**:&nbsp;`BLIP_NULL`\nBLIP_STYLE_PING_MEDIUM_SLOW | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 3,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_MEDIUM_SMALL | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,350ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 16m, Duration: 1,850ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_MEDIUM_THREAT | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,000ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 2,500ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m\nBLIP_STYLE_PING_ON_THE_HUNT | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 30m, Duration: 1,750ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_SLOW | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 32m, Duration: 3,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PING_TREE_FALL | **Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 7,500ms, Duration: 500ms, Remove when done<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 60m, Duration: 8,000ms\nBLIP_STYLE_PLANT_DYNAMITE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;0.75<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE`\nBLIP_STYLE_PLAYER_COACH | **Category**:&nbsp;`LOCAL_PLAYER_HORSE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`COACH_BLIP_ARTHUR`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_AMBIENT_WAGON`\nBLIP_STYLE_PLAYER_HAT_BLIP | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_HAT`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_HAT`\nBLIP_STYLE_PLAYER_HORSE | **Category**:&nbsp;`LOCAL_PLAYER_HORSE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`HORSE_BLIP_ARTHUR`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_HORSE_OWNED`\nBLIP_STYLE_PLAYER_HORSE_SADDLE | **Category**:&nbsp;`LOCAL_PLAYER_HORSE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_SADDLE`\nBLIP_STYLE_POI | **Category**:&nbsp;`WAYPOINT`<br>**Color**:&nbsp;`COLOR_WAYPOINT`<br>**Disable&nbsp;Fog&nbsp;Clearing**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_POI`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_POI`\nBLIP_STYLE_POSSE_FORMATION_AREA | **Alpha**:&nbsp;0.4<br>**Category**:&nbsp;`OBJECTIVE_AREA`<br>**Color**:&nbsp;`COLOR_POSSE_ALLY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PROC_HOME_ROBBERY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_PROC_HOME`<br>**Visibility**:&nbsp;Visible on `Radar`\nBLIP_STYLE_PROC_HOME_ROBBERY_ENEMY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_PROC_HOME`<br>**Visibility**:&nbsp;Visible on `Radar`\nBLIP_STYLE_PROC_MISSION | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PROC_MISSION_INSTANCED | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PROC_MISSION_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_PROPERTY | **Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Relative Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_PROC_HOME`\nBLIP_STYLE_PROPERTY_OWNER | **Category**:&nbsp;`PROPERTY`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Relative Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_PROC_HOME`\nBLIP_STYLE_RACE_FINISH | **Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_MP_PLAYLIST_RACES`\nBLIP_STYLE_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE` (for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_RANDOM_EVENT | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_GREY`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 3,000ms)<br>**Range**:&nbsp;150m<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 4 times<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 20m, Duration: 3,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_RANDOM_EVENT_PULSE | **Color**:&nbsp;`COLOR_GREY`<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse<br>- Radius: 48m, Duration: 2,000ms<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_RCM | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_RCM_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL_AREA`\nBLIP_STYLE_RCM_BOUNTY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE_AREA`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MISSION_BOUNTY`\nBLIP_STYLE_RCM_BOUNTY_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE_AREA`<br>**Color**:&nbsp;`COLOR_ENEMY`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Label**:&nbsp;`PROC_BLIP_BNTY`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_MISSION_BOUNTY`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_RCM_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_RCM_TRACKED | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_RCM_TRACKED_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`JOBS`<br>**Color**:&nbsp;`COLOR_YELLOWVERYLIGHT`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_REGION_LOCKDOWN | **Category**:&nbsp;`VERY_LAST`<br>**Color**:&nbsp;`COLOR_WANTED_LOCKDOWN`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_SAFE_AREA_DIRECTIONAL | **Alpha**:&nbsp;0.55 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`SAFE_AREA_ACCURATE`<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Directional&nbsp;Edge&nbsp;Pointer**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AREA_EDGE_DIRECTIONAL`<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE | **Alpha**:&nbsp;0.3 (for area layer)<br>**Area&nbsp;Style**:&nbsp;`SAFE_AREA_ACCURATE`<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Directional&nbsp;Edge&nbsp;Pointer**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AREA_EDGE_DIRECTIONAL`<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_SELECTED_REGION | **Category**:&nbsp;`HIGHLIGHTED_REGION`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Range**:&nbsp;Map: Zoom Level<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_SHOP | **Category**:&nbsp;`SHOP`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Conditional&nbsp;Style**:&nbsp;When player is wanted for 100ms:<br>- Apply `AUTO_MODIFIER_MAP_ONLY`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Range**:&nbsp;Map: Always, Radar: Relative Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_SP_CORPSE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_RED`<br>**Label**:&nbsp;`BLIP_RECENT_DEATH`<br>**Range**:&nbsp;Map: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_DEATH`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_SP_CORPSE_FADE | **Category**:&nbsp;`MISSION_ACTIVE`<br>**Color**:&nbsp;`COLOR_RED`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 4,000ms)<br>**Label**:&nbsp;`BLIP_RECENT_DEATH`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_DEATH`\nBLIP_STYLE_TEAM_WAYPOINT | **Category**:&nbsp;`WAYPOINT`<br>**Color**:&nbsp;`COLOR_NET_PLAYER1`<br>**Label**:&nbsp;`BLIP_TEAM_WAYPOINT`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_WAYPOINT`\nBLIP_STYLE_TEMPORARY_HORSE | **Category**:&nbsp;`LOCAL_PLAYER_HORSE_TEMP`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`HORSE_BLIP_ARTHUR`<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;`BLIP_HORSE_TEMP`\nBLIP_STYLE_TOWN | **Color**:&nbsp;`COLOR_BLACK`<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`<br>**Visibility**:&nbsp;Hidden on `Radar`\nBLIP_STYLE_TRACKING | **Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_TRACKING`\nBLIP_STYLE_TRACKING_DOT | **Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 5,000ms)<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_TRACKING`\nBLIP_STYLE_TRAIN | **Category**:&nbsp;`AMBIENT_TRANSPORT`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Conditional&nbsp;Style**:&nbsp;When player is driving a train for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_TRAIN`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_TRAIN`\nBLIP_STYLE_TRAIN_BOOKMARK | **Category**:&nbsp;`AMBIENT_TRANSPORT`<br>**Color**:&nbsp;`COLOR_FRIENDLY`<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_AMBIENT_TRAIN`<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_TRAIN`\nBLIP_STYLE_TURRET_WEAPON | **Category**:&nbsp;`PICKUPS`<br>**Color**:&nbsp;`COLOR_WHITE`<br>**Conditional&nbsp;Style**:&nbsp;When player is driver for 100ms:<br>- Apply `BLIP_MODIFIER_HIDDEN`<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_CANNON`<br>**Range**:&nbsp;Map: Zoom Level, Radar: Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_WEAPON`\nBLIP_STYLE_UNDISCOVERED | **Color**:&nbsp;`COLOR_NEUTRAL`<br>**Label**:&nbsp;`BLIP_POI`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_AMBIENT_SECRET`\nBLIP_STYLE_UPCOMING_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;`OBJECTIVE`<br>**Color**:&nbsp;`COLOR_OBJECTIVE`<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_DEST`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_OBJECTIVE_MINOR`\nBLIP_STYLE_WANTED_RADIUS | **Alpha**:&nbsp;0.4 (for area layer)<br>**Color**:&nbsp;`COLOR_WANTED`<br>**Label**:&nbsp;`LAW_UI_WANTED`<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`<br>**Visibility**:&nbsp;Hidden on `Legend`\nBLIP_STYLE_WANTED_REGION | **Category**:&nbsp;`HIGHLIGHTED_REGION`<br>**Color**:&nbsp;`COLOR_RED`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_WANTED_STATE | **Category**:&nbsp;`VERY_LAST`<br>**Color**:&nbsp;`COLOR_RADAR_BRUSH_WANTED_BG`<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_LEVEL`\nBLIP_STYLE_WAYPOINT | **Category**:&nbsp;`WAYPOINT`<br>**Color**:&nbsp;`COLOR_WAYPOINT`<br>**Disable&nbsp;Fog&nbsp;Clearing**:&nbsp;Yes<br>**Label**:&nbsp;`BLIP_CODE_WAYPOINT`<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;`BLIP_CODE_WAYPOINT`\n\n### Conditional/Auto Modifiers\n\nHashname | Actions\n--- | ---\nAUTO_ENEMY_ANGRY | **Color**:&nbsp;`COLOR_ENEMY`<br>**Heading&nbsp;Type**:&nbsp;Off\nAUTO_ENEMY_FLEEING | **Color**:&nbsp;`COLOR_WHITE`\nAUTO_MODIFIER_AREA_DIM_WHEN_INSIDE | **Alpha**:&nbsp;0.45 (for area layer)\nAUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE | **Alpha**:&nbsp;0 (for area layer)\nAUTO_MODIFIER_CENTER_HIDDEN | **Color**:&nbsp;`COLOR_LOW_PRIORITY`\nAUTO_MODIFIER_CENTER_ON_HORSE | **Sprite**:&nbsp;`BLIP_CODE_CENTER_ON_HORSE`\nAUTO_MODIFIER_COP_CRIMINAL_KNOWN | **Color**:&nbsp;`COLOR_RADAR_POLICE_RED`\nAUTO_MODIFIER_COP_CRIMINAL_UNKNOWN | **Conditional&nbsp;Styles**:&nbsp;When potential suspect identified:<br>  - Apply `AUTO_MODIFIER_COP_POTENTIAL_SUSPECT`<br>  - Remove `AUTO_MODIFIER_COP_INVESTIGATING`<br>Otherwise:<br>  - Apply `AUTO_MODIFIER_COP_INVESTIGATING`<br>  - Remove `AUTO_MODIFIER_COP_POTENTIAL_SUSPECT`\nAUTO_MODIFIER_COP_INVESTIGATING | **Color**:&nbsp;`COLOR_WHITE`\nAUTO_MODIFIER_COP_POTENTIAL_SUSPECT | **Color**:&nbsp;`COLOR_RADAR_POLICE_LOOKING`\nAUTO_MODIFIER_COP_SEARCH_CONE | **Heading&nbsp;Type**:&nbsp;Cone (with color `COLOR_WHITE`)\nAUTO_MODIFIER_MAP_ONLY | **Visibility**:&nbsp;Hidden on `Radar`\nAUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE | **Alpha**:&nbsp;0.25 (for area layer)\nAUTO_MODIFIER_MP_PLAYER_ATTACKING | **Scale&nbsp;Pulse**:&nbsp;Pulse forever\nAUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB | **Color**:&nbsp;`COLOR_ENEMY`<br>**Scale&nbsp;Pulse**:&nbsp;Pulse forever\nAUTO_MODIFIER_PING_GUNSHOT | **Range**:&nbsp;Always<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms\nAUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE | **Alpha**:&nbsp;0.3 (for area layer)<br>**Color**:&nbsp;`COLOR_WHITE`\nAUTO_MODIFIER_WANTED_FLASH | **Alpha**:&nbsp;0.9 (for area layer)<br>**Color**:&nbsp;`COLOR_WHITE` (for area layer)<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 100m, Duration: 800ms\nAUTO_MODIFIER_WITNESS_IDENTIFIED | **Color**:&nbsp;`COLOR_WITNESS_IDENTIFIED`\nAUTO_MODIFIER_WITNESS_INVESTIGATING | **Color**:&nbsp;`COLOR_WITNESS_INVESTIGATING`<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 4 times\nAUTO_MODIFIER_WITNESS_LAW | **Heading&nbsp;Type**:&nbsp;Cone (with color `COLOR_WHITE`)<br>**Sprite**:&nbsp;`BLIP_AMBIENT_LAW`\nAUTO_MODIFIER_WITNESS_UNIDENTIFIED | **Color**:&nbsp;`COLOR_WITNESS_UNIDENTIFIED`\n\n## Examples\n\nHashname | Examples\n------------ | ----------------\nBLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY (with map shadow overlay)<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY (with map shadow overlay))<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID (with map shadow overlay)) | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_01.jpeg)\nBLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_ADVERSARY<br>BLIP_STYLE_AMBIENT_CANOE<br>BLIP_STYLE_AMBIENT_COACH<br>BLIP_STYLE_AREA<br>BLIP_STYLE_AREA_BOUNDS<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_AREA_BURN<br>BLIP_STYLE_AREA_DIRECTIONAL | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_02.jpeg)\nBLIP_STYLE_AREA_DIRECTIONAL_HEIGHT<br>BLIP_STYLE_AREA_FOW<br>BLIP_STYLE_AREA_NO_DIM<br>BLIP_STYLE_AREA_TERRITORY_TRAIN<br>BLIP_STYLE_AVOID_AREA<br>BLIP_STYLE_AVOID_RADIUS<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER_BASE<br>BLIP_STYLE_BOUNTY_HUNTER_RADIUS | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_03.jpeg)\nBLIP_STYLE_BOUNTY_TARGET<br>BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED<br>BLIP_STYLE_CAMP<br>BLIP_STYLE_CAMP_CHORE<br>BLIP_STYLE_CAMP_ENEMY<br>BLIP_STYLE_CAMP_HIDDEN<br>BLIP_STYLE_CAMP_REQUEST<br>BLIP_STYLE_CAMPFIRE<br>BLIP_STYLE_CAR<br>BLIP_STYLE_CENTER | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_04.jpeg)\nBLIP_STYLE_CHALLENGE_OBJECTIVE<br>BLIP_STYLE_CHECKPOINT_CHALLENGE<br>BLIP_STYLE_COMPANION<br>BLIP_STYLE_COP<br>BLIP_STYLE_COP_BASE<br>BLIP_STYLE_COP_DOG<br>BLIP_STYLE_COP_DOG_BASE<br>BLIP_STYLE_COP_PERSISTENT<br>BLIP_STYLE_COP_SCRIPT<br>BLIP_STYLE_CREATOR_CURSOR | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_05.jpeg)\nBLIP_STYLE_CREATOR_DEFAULT<br>BLIP_STYLE_CREATOR_PROP<br>BLIP_STYLE_DEBUG_BLUE<br>BLIP_STYLE_DEBUG_GREEN<br>BLIP_STYLE_DEBUG_PINK<br>BLIP_STYLE_DEBUG_RED<br>BLIP_STYLE_DEBUG_YELLOW<br>BLIP_STYLE_DEPUTY_RESIDENT<br>BLIP_STYLE_DEPUTY_RESIDENT_BASE<br>BLIP_STYLE_DISTRICT_HEARTLANDS | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_06.jpeg)\nBLIP_STYLE_ENEMY<br>BLIP_STYLE_ENEMY_NO_THREAT<br>BLIP_STYLE_ENEMY_PASSIVE_THREAT<br>BLIP_STYLE_ENEMY_SEVERE<br>BLIP_STYLE_EVADE_AREA<br>BLIP_STYLE_EVENT_AREA<br>BLIP_STYLE_EYEWITNESS<br>BLIP_STYLE_EYEWITNESS_NO_CONDITION<br>BLIP_STYLE_FAKE_WANTED_RADIUS<br>BLIP_STYLE_FETCH_TRAIN | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_07.jpeg)\nBLIP_STYLE_FIREWOOD_BLIP<br>BLIP_STYLE_FISHING_SPOT<br>BLIP_STYLE_FM_EVENT<br>BLIP_STYLE_FM_EVENT_AREA<br>BLIP_STYLE_FM_EVENT_COACH<br>BLIP_STYLE_FM_EVENT_RADIUS<br>BLIP_STYLE_FREE_CAMERA<br>BLIP_STYLE_FRIENDLY<br>BLIP_STYLE_FRIENDLY_FADE<br>BLIP_STYLE_FRIENDLY_ON_RADAR | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_08.jpeg)\nBLIP_STYLE_GANG_BOUNTY_RADIUS<br>BLIP_STYLE_GANG_CAMP<br>BLIP_STYLE_GOLDEN_HAT<br>BLIP_STYLE_HERDING_ANIMAL<br>BLIP_STYLE_HERDING_DOG<br>BLIP_STYLE_HERDING_MAIN<br>BLIP_STYLE_HERDING_STRAGGLER<br>BLIP_STYLE_HITCHING_POST<br>BLIP_STYLE_LEGENDARY_ANIMAL_AREA<br>BLIP_STYLE_LEGENDARY_ANIMAL_CLUE | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_09.jpeg)\nBLIP_STYLE_LOOT<br>BLIP_STYLE_LOOT_OBJECTIVE<br>BLIP_STYLE_MINIGAME<br>BLIP_STYLE_MISSION<br>BLIP_STYLE_MISSION_HIDDEN<br>BLIP_STYLE_MISSION_RADAR_ONLY<br>BLIP_STYLE_MISSION_RADIUS<br>BLIP_STYLE_MISSION_RADIUS_HIDDEN<br>BLIP_STYLE_MP_BAG<br>BLIP_STYLE_MP_CAMP_FOLLOWER | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_10.jpeg)\nBLIP_STYLE_MP_CORPSE_FADE<br>BLIP_STYLE_MP_CORPSE_FADE_LOCAL<br>BLIP_STYLE_MP_DOWNED<br>BLIP_STYLE_MP_HIDEOUT<br>BLIP_STYLE_MP_JOB_PLAYER_ALLY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_11.jpeg)\nBLIP_STYLE_MP_MISSION_GIVER<br>BLIP_STYLE_MP_PLAYER<br>BLIP_STYLE_MP_PLAYER_POSSE_LEADER<br>BLIP_STYLE_MP_PLAYLIST_CORONA<br>BLIP_STYLE_MP_SCHEDULE_SERIES<br>BLIP_STYLE_MP_SERIES<br>BLIP_STYLE_NEUTRAL<br>BLIP_STYLE_NEUTRAL_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE_MINOR | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_12.jpeg)\nBLIP_STYLE_OBJECTIVE_VOL_BOX<br>BLIP_STYLE_OBJECTIVE_VOL_ROUND<br>BLIP_STYLE_OTHER_SESSION_PLAYER<br>BLIP_STYLE_PICKUP<br>BLIP_STYLE_PICKUP_AMMO<br>BLIP_STYLE_PICKUP_ANIMAL<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY<br>BLIP_STYLE_PICKUP_ANIMAL_SKIN<br>BLIP_STYLE_PICKUP_COLLECTABLE | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_13.jpeg)\nBLIP_STYLE_PICKUP_HERB<br>BLIP_STYLE_PICKUP_HERB_NEW<br>BLIP_STYLE_PICKUP_HORSE<br>BLIP_STYLE_PICKUP_OBJECT<br>BLIP_STYLE_PICKUP_VEHICLE<br>BLIP_STYLE_PICKUP_WEAPON<br>BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL<br>BLIP_STYLE_PICKUP_WEAPON_NEW<br>BLIP_STYLE_PICKUP_WILDERNESS_CHEST<br>BLIP_STYLE_PLANT_DYNAMITE | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_14.jpeg)\nBLIP_STYLE_PLAYER_COACH<br>BLIP_STYLE_PLAYER_HAT_BLIP<br>BLIP_STYLE_PLAYER_HORSE<br>BLIP_STYLE_PLAYER_HORSE_SADDLE<br>BLIP_STYLE_POSSE_FORMATION_AREA<br>BLIP_STYLE_PROC_HOME_ROBBERY<br>BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY<br>BLIP_STYLE_PROC_MISSION<br>BLIP_STYLE_PROC_MISSION_INSTANCED<br>BLIP_STYLE_PROC_MISSION_RADIUS | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_15.jpeg)\nBLIP_STYLE_PROPERTY<br>BLIP_STYLE_PROPERTY_OWNER<br>BLIP_STYLE_RADIUS<br>BLIP_STYLE_RANDOM_EVENT<br>BLIP_STYLE_RANDOM_EVENT_PULSE<br>BLIP_STYLE_RCM<br>BLIP_STYLE_RCM_AREA<br>BLIP_STYLE_RCM_BOUNTY<br>BLIP_STYLE_RCM_BOUNTY_HIDDEN<br>BLIP_STYLE_RCM_HIDDEN | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_16.jpeg)\nBLIP_STYLE_RCM_TRACKED<br>BLIP_STYLE_RCM_TRACKED_HIDDEN<br>BLIP_STYLE_REGION_LOCKDOWN<br>BLIP_STYLE_SELECTED_REGION<br>BLIP_STYLE_SHOP<br>BLIP_STYLE_SP_CORPSE<br>BLIP_STYLE_SP_CORPSE_FADE<br>BLIP_STYLE_TEAM_WAYPOINT<br>BLIP_STYLE_TEMPORARY_HORSE<br>BLIP_STYLE_TOWN | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_17.jpeg)\nBLIP_STYLE_TRACKING<br>BLIP_STYLE_TRACKING_DOT<br>BLIP_STYLE_TRAIN<br>BLIP_STYLE_TRAIN_BOOKMARK<br>BLIP_STYLE_TURRET_WEAPON<br>BLIP_STYLE_UNDISCOVERED<br>BLIP_STYLE_UPCOMING_OBJECTIVE<br>BLIP_STYLE_WANTED_RADIUS<br>BLIP_STYLE_WANTED_REGION<br>BLIP_STYLE_WANTED_STATE<br>BLIP_STYLE_WAYPOINT | ![screen_1.png](https://femga.com:8080/images/samples/blip_styles/blip_style_18.jpeg)\n","tables":[],"sourceUrl":"https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/useful_info_from_rpfs/blip_styles","rows":[]}