# Blip styles

First argument of BLIP_ADD_FOR_COORDS / BLIP_ADD_FOR_ENTITY / BLIP_ADD_FOR_RADIUS / _BLIP_ADD_FOR_AREA / _BLIP_ADD_FOR_VOLUME and of _BLIP_SET_STYLE. Sets the defaults that modifiers and natives override.

| Name | Hash | Hex | Sets |
| --- | --- | --- | --- |
| `BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY` | -188007767 | 0xF4CB3AA9 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUND_ACCURATE_OVERLAY`; Color: `COLOR_BLACK`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING` | -412943319 | 0xE762FC29 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUND_ACCURATE_OVERLAY_WARNING`; Color: `COLOR_RED`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_ADVERSARY` | -2086133828 | 0x83A81FBC | Category: `ACTIVITY`; Color: `COLOR_MP_ADVERSARY`; Range: Zoom Level |
| `BLIP_STYLE_AMBIENT_CANOE` | 1235658850 | 0x49A6A862 | Color: `COLOR_FRIENDLY`; Heading Type: Arrow; Label: `BLIP_CAR`; Range: Always; Scale: 1; Sprite: `BLIP_MP_GAME_RACE_CANOE` |
| `BLIP_STYLE_AMBIENT_COACH` | -1403891967 | 0xAC524F01 | Category: `AMBIENT_TRANSPORT`; Color: `COLOR_FRIENDLY`; Heading Type: Arrow; Label: `BLIP_PROC_COACH`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_COACH` |
| `BLIP_STYLE_AREA` | 1247852480 | 0x4A60B7C0 | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_AREA_BOUNDS` | -286046057 | 0xEEF34897 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUND`; Color: `COLOR_BLACK`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_BOUNDS_OVERLAY` | -569474439 | 0xDE0E8279 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUND_OVERLAY`; Color: `COLOR_BLACK`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID` | -371044500 | 0xE9E24F6C | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUNDS_OVERLAY_BR_GRID`; Color: `COLOR_BLACK`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING` | 1814509446 | 0x6C273786 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUNDS_OVERLAY_BR_GRID_WARNING`; Color: `COLOR_RED`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING` | 125034305 | 0x0773DF41 | Alpha: 0.55 (for area layer); Area Style: `AREA_BOUND_OVERLAY_WARNING`; Color: `COLOR_RED`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_BURN` | 719976738 | 0x2AE9F922 | Alpha: 0.55 (for area layer); Color: `COLOR_ENEMY` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_AREA_BURN` |
| `BLIP_STYLE_AREA_DIRECTIONAL` | -1589197975 | 0xA146C369 | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Directional Edge Pointer: Yes; Scale: 1; Sprite: `BLIP_NULL`; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT` | 497342920 | 0x1DA4D9C8 | Alpha: 0.55 (for area layer); Altitude-based Visibility:  - heightType: `HideOnAnyDifference`; Color: `COLOR_OBJECTIVE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Directional Edge Pointer: Yes; Height Indicator: Yes; Scale: 1; Sprite: `BLIP_AREA_EDGE_DIRECTIONAL` |
| `BLIP_STYLE_AREA_FOW` | 2033377404 | 0x7932E07C | Alpha: 0.55 (for area layer); Category: `OBJECTIVE_AREA`; Color: `COLOR_OBJECTIVE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_AREA_NO_DIM` | 620596860 | 0x24FD8E7C | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE` (for area layer); Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_AREA_TERRITORY_TRAIN` | 1743498875 | 0x67EBAE7B | Alpha: 0.8 (for area layer); Category: `OBJECTIVE_AREA`; Color: `COLOR_WHITE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Range: Map: Always, Radar: Zoom Level |
| `BLIP_STYLE_AVOID_AREA` | 1091921700 | 0x41156724 | Alpha: 0.55 (for area layer); Color: `COLOR_BLACK` (for area layer); Range: Map: Always, Radar: Zoom Level |
| `BLIP_STYLE_AVOID_RADIUS` | -666422021 | 0xD84734FB | Alpha: 0.55 (for area layer); Color: `COLOR_RED`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_BOUNTY_HUNTER` | 522464759 | 0x1F242DF7 | Category: `LAW`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When law has orders: - Apply `BLIP_MODIFIER_LAW_ORDER`; Height Indicator: Yes; Label: `BLIP_BOUNTY_HUNTER`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_HUNTER`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_BOUNTY_HUNTER_BASE` | 119074000 | 0x0718ECD0 | Category: `LAW`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Height Indicator: Yes; Label: `BLIP_BOUNTY_HUNTER`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_HUNTER` |
| `BLIP_STYLE_BOUNTY_HUNTER_RADIUS` | -788523262 | 0xD1001702 | Alpha: 0.5 (for area layer); Color: `COLOR_BLACK`; Range: Map: Always, Radar: Zoom Level |
| `BLIP_STYLE_BOUNTY_TARGET` | 953018525 | 0x38CDE89D | Alpha: 0.55 (for area layer); Category: `VIP`; Color: `COLOR_ENEMY`; Conditional Style: When player is carrying an object: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `PROC_BLIP_BNTY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_TARGET`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED` | 455691738 | 0x1B294DDA | Alpha: 0.55 (for area layer); Category: `VIP`; Color: `COLOR_ENEMY`; Conditional Style: When player is carrying an object: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `PROC_BLIP_BNTY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_TARGET` |
| `BLIP_STYLE_CAMP` | 1560611276 | 0x5D0509CC | Category: `PROPERTY`; Color: `COLOR_FRIENDLY`; Label: `BLIP_GANG_CAMP`; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_REGION_CARAVAN` |
| `BLIP_STYLE_CAMP_CHORE` | -674883803 | 0xD7C61725 | Category: `PICKUPS`; Color: `COLOR_NEUTRAL`; Distance Fade: Fade on distance: - Starts at 16m, Rate: 0.15, Minimum alpha: 0.027; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_AMBIENT_CHORE`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_CAMP_ENEMY` | -1955560393 | 0x8B708437 | Color: `COLOR_ENEMY`; Label: `BLIP_GANG_CAMP_ENEMY`; Scale: 1; Sprite: `BLIP_REGION_CARAVAN` |
| `BLIP_STYLE_CAMP_HIDDEN` | 1720107185 | 0x6686C0B1 | Category: `PROPERTY`; Color: `COLOR_FRIENDLY`; Label: `BLIP_GANG_CAMP`; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_REGION_CARAVAN`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_CAMP_REQUEST` | -1944754404 | 0x8C15671C | Category: `COMPANION`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_CAMP_REQUEST` |
| `BLIP_STYLE_CAMPFIRE` | -336063235 | 0xEBF814FD | Category: `PROPERTY`; Color: `COLOR_FRIENDLY`; Label: `BLIP_DEST`; Range: Map: Always, Radar: Always; Scale: Default: 1, Edge: 0.8, Embedded: 1; Sprite: `BLIP_CAMPFIRE` |
| `BLIP_STYLE_CAR` | -1402311813 | 0xAC6A6B7B | Color: `COLOR_FRIENDLY`; Label: `BLIP_CAR`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_CENTER` | 1050715200 | 0x3EA0A440 | Category: `LOCAL_PLAYER`; Color: `COLOR_GREYLIGHT`; Conditional Style: When wanted player spotted for 100ms: - Apply `AUTO_MODIFIER_WANTED_FLASH`; Heading Type: Rotate; Label: `BLIP_PLAYER`; Scale: 1; Sprite: `BLIP_CODE_CENTER` |
| `BLIP_STYLE_CHALLENGE_OBJECTIVE` | -1082366112 | 0xBF7C6760 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 20m, Rate: 0.01, Minimum alpha: 0.5; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_OBJECTIVE_MINOR` |
| `BLIP_STYLE_CHECKPOINT_CHALLENGE` | 2014011982 | 0x780B624E | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 20m, Rate: 0.01, Minimum alpha: 0.5; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_OBJECTIVE_MINOR` |
| `BLIP_STYLE_COMPANION` | 422991367 | 0x19365607 | Category: `COMPANION`; Color: `COLOR_NEUTRAL`; Conditional Style: When ride sharing: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_COP` | -1595050198 | 0xA0ED772A | Category: `LAW`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When law has orders: - Apply `BLIP_MODIFIER_LAW_ORDER`; Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_LAW` |
| `BLIP_STYLE_COP_BASE` | 662885764 | 0x2782D584 | Category: `LAW`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_LAW` |
| `BLIP_STYLE_COP_DOG` | -21362593 | 0xFEBA085F | Category: `LAW`; Color: `COLOR_RADAR_POLICE_RED`; Conditional Style: When law has orders: - Apply `BLIP_MODIFIER_LAW_ORDER`; Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW_DOG`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_COP_DOG_BASE` | 674366726 | 0x28320506 | Category: `LAW`; Color: `COLOR_RADAR_POLICE_RED`; Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW_DOG`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_COP_PERSISTENT` | -409753766 | 0xE793A75A | Category: `LAW`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Style: When law has orders: - Apply `BLIP_MODIFIER_LAW_ORDER`; Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_LAW` |
| `BLIP_STYLE_COP_SCRIPT` | -118010418 | 0xF8F74DCE | Category: `LAW`; Color: `COLOR_RADAR_POLICE_RED`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When law location unknown (scripted): - Apply `AUTO_MODIFIER_COP_SEARCH_CONE`; Height Indicator: Yes; Label: `BLIP_AMBIENT_LAW`; Range: Map: 300m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_LAW`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_CREATOR_CURSOR` | 1142472593 | 0x4418BF91 | Category: `CREATOR`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_CREATOR_DEFAULT` | -1193943474 | 0xB8D5DE4E | Category: `ENEMY`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_CREATOR_PROP` | 1144721026 | 0x443B0E82 | Category: `ENEMY`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_CREATOR_SPAWN` | 685029571 | 0x28D4B8C3 | Category: `OTHER_PLAYER`; Color: `COLOR_WHITE`; Range: Zoom Level; Scale: 0.6; Sprite: `BLIP_MP_SPAWNPOINT` |
| `BLIP_STYLE_DANGEROUS_AREA` | 617505230 | 0x24CE61CE | Alpha: 0.2 (for area layer); Color: `COLOR_RED`; Range: Map: Always, Radar: Zoom Level; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_DEBUG_BLUE` | 700277485 | 0x29BD62ED | Category: `ENEMY`; Color: `COLOR_BLUE`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_NPC` |
| `BLIP_STYLE_DEBUG_GREEN` | -1500750014 | 0xA68C5F42 | Category: `ENEMY`; Color: `COLOR_GREEN`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_NPC` |
| `BLIP_STYLE_DEBUG_PINK` | -1702907713 | 0x9A7FB0BF | Category: `ENEMY`; Color: `COLOR_PINK`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_DEBUG_RED` | 1724328120 | 0x66C728B8 | Category: `ENEMY`; Color: `COLOR_RED`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_NPC` |
| `BLIP_STYLE_DEBUG_YELLOW` | -1594635848 | 0xA0F3C9B8 | Category: `ENEMY`; Color: `COLOR_YELLOW`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_NPC` |
| `BLIP_STYLE_DEPUTY_RESIDENT` | 408731731 | 0x185CC053 | Category: `ENEMY`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When law has orders: - Apply `BLIP_MODIFIER_LAW_ORDER`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_DEPUTY_RESIDENT_BASE` | 1055455511 | 0x3EE8F917 | Category: `ENEMY`; Color: `COLOR_RADAR_POLICE_LOOKING`; Conditional Removal: Remove blip when target is dead or injured (instantly); Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Map: 150m, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_DISTRICT_HEARTLANDS` | -2142342603 | 0x804E7235 | Label: `LAW_UI_WANTED`; Range: Map: Always, Radar: Zoom Level; Sprite: `BLIP_DISTRICT_HEARTLANDS` |
| `BLIP_STYLE_ENEMY` | 831283580 | 0x318C617C | Category: `ENEMY`; Color: `COLOR_ENEMY`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When confronting person: - Apply `BLIP_MODIFIER_ENEMY_CONFRONTING`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_ENEMY_NO_THREAT` | -839369609 | 0xCDF83C77 | Category: `ENEMY`; Color: `COLOR_ENEMY`; Conditional Removal: Remove blip when target is dead or injured (instantly); Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_ENEMY_PASSIVE_THREAT` | -186344087 | 0xF4E49D69 | Conditional Removal: Remove blip (fades over 3,000ms); Sprite: `BLIP_NULL`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_ENEMY_SEVERE` | 314400844 | 0x12BD604C | Category: `ENEMY`; Color: `COLOR_ENEMY`; Conditional Removal: Remove blip when target is dead or injured (instantly); Conditional Style: When confronting person: - Apply `BLIP_MODIFIER_ENEMY_CONFRONTING`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_COMPANION`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_EVADE_AREA` | 1774867085 | 0x69CA528D | Alpha: 0.55 (for area layer); Color: `COLOR_RED` (for area layer); Range: Map: Always, Radar: Zoom Level |
| `BLIP_STYLE_EVENT_AREA` | -494978356 | 0xE27F3ACC | Color: `COLOR_NEUTRAL`; Label: `BLIP_DEST`; Range: Map: Always, Radar: 150m; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_EYEWITNESS` | -1049390151 | 0xC17393B9 | Category: `ENEMY`; Color: `COLOR_WITNESS`; Conditional Style: When witness investigating: - Apply `AUTO_MODIFIER_WITNESS_INVESTIGATING`; Height Indicator: Yes; Label: `BLIP_WITNESS`; Scale: 1; Sprite: `BLIP_AMBIENT_EYEWITNESS` |
| `BLIP_STYLE_EYEWITNESS_NO_CONDITION` | -1009930892 | 0xC3CDAD74 | Category: `ENEMY`; Color: `COLOR_WITNESS`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Scale: 1; Sprite: `BLIP_AMBIENT_EYEWITNESS` |
| `BLIP_STYLE_FAKE_WANTED_RADIUS` | 693035517 | 0x294EE1FD | Alpha: 0.4 (for area layer); Color: `COLOR_WANTED`; Label: `LAW_UI_WANTED`; Range: Map: Always, Radar: Zoom Level; Sprite: `BLIP_AMBIENT_LAW`; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_FETCH_TRAIN` | -80797166 | 0xFB2F2212 | Color: `COLOR_WHITE`; GPS Path: Disabled; Range: Map: Always, Radar: 1,000m |
| `BLIP_STYLE_FIREWOOD_BLIP` | -1620554386 | 0x9F684D6E | Color: `COLOR_NEUTRAL`; Label: `BLIP_FIREWOOD`; Range: Zoom Level; Scale: 0.7; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_FISHING_SPOT` | -1448897934 | 0xA9A39272 | Category: `PICKUPS`; Color: `COLOR_GREY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_MG_FISHING` |
| `BLIP_STYLE_FM_EVENT` | 618936128 | 0x24E43740 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_FREEMODE_EVENT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_FM_EVENT_AREA` | -1431514272 | 0xAAACD360 | Alpha: 0.55 (for area layer); Color: `COLOR_FREEMODE_EVENT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_FM_EVENT_COACH` | 2064908458 | 0x7B1400AA | Category: `MISSION_ACTIVE`; Color: `COLOR_FREEMODE_EVENT`; Heading Type: Arrow; Label: `BLIP_PROC_COACH`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_WAGON` |
| `BLIP_STYLE_FM_EVENT_OBJECTIVE` | -661723027 | 0xD88EE86D | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_FREEMODE_EVENT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_AMBIENT_HOT_TARGET` |
| `BLIP_STYLE_FM_EVENT_RADIUS` | -47499173 | 0xFD2B385B | Alpha: 0.55 (for area layer); Color: `COLOR_FREEMODE_EVENT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_FM_KC` | -864585013 | 0xCC777ACB | Color: `COLOR_FREEMODE_EVENT`; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_MP_GAME_HILL` |
| `BLIP_STYLE_FREE_CAMERA` | -173010476 | 0xF5B011D4 | Category: `LOCAL_PLAYER`; Color: `COLOR_YELLOW`; Conditional Style: When wanted player spotted for 100ms: - Apply `AUTO_MODIFIER_WANTED_FLASH`; Heading Type: Rotate; Label: `BLIP_PLAYER`; Scale: 1; Scale Pulse: Pulse forever; Sprite: `BLIP_CODE_CENTER` |
| `BLIP_STYLE_FRIENDLY` | -89429847 | 0xFAAB68A9 | Category: `COMPANION`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_FRIENDLY_FADE` | 947793264 | 0x387E2D70 | Category: `COMPANION`; Color: `COLOR_FRIENDLY`; Fade Effect 2: Triggers when style/modifier is removed: - Fade-in: 100,000ms, Fade-out: 100,000ms; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_FRIENDLY_ON_RADAR` | 907426021 | 0x361638E5 | Category: `COMPANION`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_GANG_BOUNTY_RADIUS` | -390708657 | 0xE8B6424F | Alpha: 0.55 (for area layer); Color: `COLOR_NEUTRAL`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: No; Label: `OBJ_BHMP_UI_AREA`; Range: Map: Always, Radar: 1,000m; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_TARGET` |
| `BLIP_STYLE_GANG_CAMP` | -2129211761 | 0x8116CE8F | Category: `JOBS`; Color: `COLOR_ENEMY`; Label: `BLIP_REGION_CARAVAN`; Range: Map: Always, Radar: 150m; Scale: 1; Sprite: `BLIP_REGION_CARAVAN` |
| `BLIP_STYLE_GANG_WAYPOINT` | -1069204835 | 0xC0453A9D | Category: `WAYPOINT`; Color: `COLOR_GANG_WAYPOINT`; Disable Fog Clearing: Yes; Label: `BLIP_CODE_WAYPOINT`; Range: Always; Scale: 1; Scale Pulse: Pulse 5 times; Sprite: `BLIP_CODE_WAYPOINT` |
| `BLIP_STYLE_GOLDEN_HAT` | 1416689804 | 0x5470F88C | Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: Always; Scale: 1; Sprite: `BLIP_HAT` |
| `BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION` | -41958813 | 0xFD7FC263 | Category: `VERY_LAST`; Color: `COLOR_WHITE`; Label: `BLIP_DEST`; Range: Always; Scale: 1; Sprite: `BLIP_MP_GUN_RUSH` |
| `BLIP_STYLE_HERDING_ANIMAL` | -700928964 | 0xD638AC3C | Category: `COMPANION`; Color: `COLOR_NEUTRAL`; Heading Type: Rotate; Height Indicator: No; Label: `HERD_BLIP_HERD`; Scale: 1; Sprite: `BLIP_AMBIENT_HERD_STRAGGLER` |
| `BLIP_STYLE_HERDING_DOG` | 1572362730 | 0x5DB859EA | Category: `COMPANION`; Color: `COLOR_NEUTRAL`; Height Indicator: No; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_HERDING_MAIN` | -1783392451 | 0x95B3973D | Color: `COLOR_NEUTRAL`; Heading Type: Arrow; Label: `HERD_BLIP_HERD`; Scale: 1; Sprite: `BLIP_AMBIENT_HERD` |
| `BLIP_STYLE_HERDING_STRAGGLER` | -214162151 | 0xF33C2519 | Category: `COMPANION`; Color: `COLOR_OBJECTIVE`; Heading Type: Rotate; Height Indicator: No; Label: `HERD_BLIP_STRG`; Scale: 1.1; Sprite: `BLIP_AMBIENT_HERD_STRAGGLER` |
| `BLIP_STYLE_HITCHING_POST` | 1687768444 | 0x64994D7C | Color: `COLOR_NEUTRAL`; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_AMBIENT_HITCHING_POST` |
| `BLIP_STYLE_HONOR_SHOP` | -1923570663 | 0x8D58A419 | Category: `SHOP`; Color: `COLOR_RED`; Conditional Style: When player is wanted for 100ms: - Apply `AUTO_MODIFIER_MAP_ONLY`; Height Indicator: Yes; Label: `BLIP_DEST`; Overlay: `BLIP_SHOP_HONOR_OVERLAY` (with color `COLOR_WHITE`); Range: Map: Always, Radar: Relative Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_SHOP_HONOR` |
| `BLIP_STYLE_HUNT_THE_BEAST` | 165775492 | 0x09E18884 | Category: `MISSION_ACTIVE`; Color: `COLOR_ENEMY`; Conditional Removal: Remove blip (fades over 8,000ms); Scale: 1; Scale Pulse: Pulse 8 times; Sprite: `BLIP_MP_BEAST` |
| `BLIP_STYLE_HUNT_THE_BEAST_PULSE` | -2120790736 | 0x81974D30 | Category: `MISSION_ACTIVE`; Color: `COLOR_MP_OBJECTIVE`; Scale: 1; Scale Pulse: Pulse 4 times; Sprite: `BLIP_MP_BEAST` |
| `BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE` | -245244748 | 0xF161DCB4 | Category: `MISSION_ACTIVE`; Color: `COLOR_MP_OBJECTIVE`; Conditional Removal: Remove blip (fades over 8,000ms); Scale: 1; Scale Pulse: No; Sprite: `BLIP_MP_BEAST` |
| `BLIP_STYLE_LEGENDARY_ANIMAL_AREA` | -108658760 | 0xF985FFB8 | Alpha: 0.55 (for area layer); Category: `MISSION_ACTIVE`; Color: `COLOR_GREYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Range: 150m; Scale: 1; Sprite: `BLIP_AMBIENT_SECRET` |
| `BLIP_STYLE_LEGENDARY_ANIMAL_CLUE` | 1538154804 | 0x5BAE6134 | Category: `PICKUPS`; Color: `COLOR_GREYLIGHT`; Distance Fade: Fade on distance: - Starts at 10m, Rate: 0.1, Minimum alpha: 0.027; Range: 31m; Scale: 0.8; Sprite: `BLIP_AMBIENT_SECRET` |
| `BLIP_STYLE_LOOT` | -773443467 | 0xD1E63075 | Category: `LOOT`; Color: `COLOR_BLACK`; Conditional Style: When carrying an object: - Apply `BLIP_MODIFIER_HIDDEN`; Label: `BLIP_AMBIENT_CORPSE`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_CORPSE` |
| `BLIP_STYLE_LOOT_OBJECTIVE` | 1055493006 | 0x3EE98B8E | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_OBJECTIVE_MINOR` |
| `BLIP_STYLE_MINIGAME` | -678244495 | 0xD792CF71 | Category: `ACTIVITY`; Color: `COLOR_FRIENDLY`; Conditional Style: When player is wanted for 100ms: - Apply `AUTO_MODIFIER_MAP_ONLY`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: Relative Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MISSION` | 1673015813 | 0x63B83205 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MISSION_HIDDEN` | -592708248 | 0xDCABFD68 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_MISSION_RADAR_ONLY` | 164094739 | 0x09C7E313 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_MISSION_RADIUS` | -1559907306 | 0xA305B416 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MISSION_RADIUS_HIDDEN` | 1986697381 | 0x766A98A5 | Alpha: 0.55 (for area layer); Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_MP_BAG` | -2086635932 | 0x83A07664 | Category: `OBJECTIVE`; Color: `COLOR_RADAR_PICKUP`; Height Indicator: Yes; Label: `BLIP_PICK`; Range: Always; Scale: 1; Sprite: `BLIP_MP_BAG` |
| `BLIP_STYLE_MP_BASE` | -1180414027 | 0xB9A44FB5 | Alpha: 0.55 (for area layer); Category: `MISSION_ACTIVE`; Color: `COLOR_WHITE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Range: Map: Always, Radar: Always; Scale: 1; Sprite: `BLIP_MP_BASE` |
| `BLIP_STYLE_MP_BOUNTY_TARGET` | 1629270574 | 0x611CB22E | Category: `OBJECTIVE`; Color: `COLOR_ENEMY`; Conditional Style: When fleeing: - Apply `BLIP_MODIFIER_URGENT_ALERT`; Height Indicator: Yes; Label: `PROC_BLIP_BNTY`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_BOUNTY_TARGET`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_MP_BOUNTY_TARGET_DEAD` | 1550484347 | 0x5C6A837B | Category: `OBJECTIVE`; Color: `COLOR_ENEMY`; Conditional Style: When player is carrying an object: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `PROC_BLIP_BNTY`; Range: Always; Scale: 1; Sprite: `BLIP_MP_BOUNTY_DEAD` |
| `BLIP_STYLE_MP_BUSINESS` | -691985497 | 0xD6C123A7 | Alpha: 0.55 (for area layer); Category: `PROPERTY`; Color: `COLOR_POSSE_ALLY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_BUSINESS_MOONSHINE` |
| `BLIP_STYLE_MP_CAMP` | 776060936 | 0x2E41C008 | Alpha: 0.55 (for area layer); Category: `PROPERTY`; Color: `COLOR_POSSE_ALLY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 10,000m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CAMP` |
| `BLIP_STYLE_MP_CAMP_FOLLOWER` | 849732319 | 0x32A5E2DF | Category: `COMPANION`; Color: `COLOR_NEUTRAL`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_SMALL` |
| `BLIP_STYLE_MP_CORPSE_FADE` | 1877557666 | 0x6FE941A2 | Category: `MISSION_ACTIVE`; Color: `COLOR_RED`; Conditional Removal: Remove blip (fades over 7,500ms); Label: `BLIP_RECENT_DEATH`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_DEATH` |
| `BLIP_STYLE_MP_CORPSE_FADE_LOCAL` | 99680225 | 0x05F0FFE1 | Category: `MISSION_ACTIVE`; Color: `COLOR_WHITE`; Conditional Removal: Remove blip (fades over 7,500ms); Label: `BLIP_RECENT_DEATH`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_DEATH` |
| `BLIP_STYLE_MP_DOWNED` | 2052944744 | 0x7A5D7368 | Category: `MISSION_ACTIVE`; Color: `COLOR_ENEMY`; Height Indicator: Yes; Label: `BLIP_ENEMY`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_CORPSE` |
| `BLIP_STYLE_MP_HIDEOUT` | -507182222 | 0xE1C50372 | Alpha: 0.4 (for area layer); Category: `JOBS`; Color: `COLOR_ENEMY`; Label: `BLIP_REGION_HIDEOUT`; Range: Map: Always, Radar: Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_REGION_HIDEOUT` |
| `BLIP_STYLE_MP_JOB_PLAYER_ALLY` | -275959642 | 0xEF8D30A6 | Category: `OTHER_PLAYER_FRIENDLY`; Color: `COLOR_NEUTRAL`; Height Indicator: Yes; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_MP_JOB_PLAYER_ENEMY` | 855494199 | 0x32FDCE37 | Category: `OTHER_PLAYER`; Color: `COLOR_POSSE_ENEMY`; Conditional Visibility: Fade when enemy in deathmatch - Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms; Height Indicator: Yes; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK` | -1894049612 | 0x8F1B18B4 | Category: `OTHER_PLAYER`; Color: `COLOR_POSSE_ENEMY`; Conditional Style: When shot by another player for 3,000ms: - Apply `AUTO_MODIFIER_MP_PLAYER_ATTACKING`; Conditional Visibility: Fade when enemy in deathmatch - Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms; Height Indicator: Yes; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB` | -357610772 | 0xEAAF4AEC | Category: `OTHER_PLAYER`; Color: `COLOR_POSSE_ENEMY`; Conditional Style: When shot by another player for 3,000ms: - Apply `AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB`; Height Indicator: Yes; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE` | 2123265830 | 0x7E8E7726 | Category: `OTHER_PLAYER`; Color: `COLOR_POSSE_ENEMY`; Height Indicator: Yes; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT` | -734791701 | 0xD433F7EB | Category: `OTHER_PLAYER`; Color: `COLOR_POSSE_ENEMY`; Height Indicator: Yes; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_MP_MISSION_GIVER` | 1699087565 | 0x654604CD | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_ORANGE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA` | 536011236 | 0x1FF2E1E4 | Alpha: 0.4 (for area layer); Category: `JOBS`; Color: `COLOR_ENEMY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE`; Label: `BLIP_DEST`; Range: Map: Always, Radar: Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_MOONSHINE` |
| `BLIP_STYLE_MP_PACKAGE` | 416644418 | 0x18D57D42 | Category: `MISSION_ACTIVE`; Color: `COLOR_RADAR_PICKUP`; Height Indicator: Yes; Label: `BLIP_PICK`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_CRATE` |
| `BLIP_STYLE_MP_PLAYER` | 1775959122 | 0x69DAFC52 | Category: `OTHER_PLAYER`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY` | 363552941 | 0x15AB60AD | Category: `OTHER_PLAYER`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_POSSE_DEPUTY` |
| `BLIP_STYLE_MP_PLAYER_POSSE_LEADER` | -1985530425 | 0x89A735C7 | Category: `POSSE_LEADER_PLAYER`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_POSSE_LEADER` |
| `BLIP_STYLE_MP_PLAYER_WAGON` | 768962966 | 0x2DD57196 | Category: `LOCAL_PLAYER_HORSE`; Color: `COLOR_WHITE`; Conditional Style: When player is riding entity for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Heading Type: Arrow; Height Indicator: No; Range: Map: Always, Radar: Always; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_MP_PLAYER_WAGON` |
| `BLIP_STYLE_MP_PLAYLIST_CORONA` | -1557812520 | 0xA325AAD8 | Category: `ACTIVITY`; Color: `COLOR_NEUTRAL`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: 150m; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MP_RUSTLING` | -825874009 | 0xCEC629A7 | Alpha: 0.4 (for area layer); Category: `JOBS`; Color: `COLOR_ENEMY`; Label: `BLIP_PROC_RUSTLING`; Range: Map: Always, Radar: Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_MP_RUSTLING` |
| `BLIP_STYLE_MP_SCHEDULE_SERIES` | 1476777140 | 0x5805D4B4 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MP_SERIES` | -346940613 | 0xEB521B3B | Category: `MISSION_LAUNCHER`; Color: `COLOR_YELLOWVERYLIGHT` (for area layer); Inverted State: Yes; Range: Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_MP_SPAWNPOINT_ARROW` | -1119705928 | 0xBD42A4B8 | Alpha: 0.55 (for area layer); Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Heading Type: Rotate; Height Indicator: Yes; Range: Map: Always, Radar: Always; Scale: 1; Sprite: `BLIP_MP_SPAWNPOINT_ARROW` |
| `BLIP_STYLE_NEUTRAL` | -1749618580 | 0x97B6F06C | Category: `COMPANION`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_FRIEND`; Scale: 1; Sprite: `BLIP_AMBIENT_PED_MEDIUM` |
| `BLIP_STYLE_NEUTRAL_OBJECTIVE` | 1631143573 | 0x61394695 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_WHITE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_OBJECTIVE` | 408396114 | 0x1857A152 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_OBJECTIVE_MINOR` | 203020899 | 0x0C19DA63 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_OBJECTIVE_MINOR` |
| `BLIP_STYLE_OBJECTIVE_VOL_BOX` | 1259054292 | 0x4B0BA4D4 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_OBJECTIVE_VOL_ROUND` | -308585968 | 0xED9B5A10 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_OTHER_SESSION_PLAYER` | 1325312906 | 0x4EFEAB8A | Color: `COLOR_OTHER_SESSION_PLAYER`; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PICKUP` | -325639900 | 0xEC972124 | Category: `PICKUPS`; Color: `COLOR_RADAR_PICKUP`; Label: `BLIP_PICK`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PICKUP_AMMO` | 1937361305 | 0x7379C999 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_AMMO`; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMMO_BULLETS` |
| `BLIP_STYLE_PICKUP_ANIMAL` | -1594303955 | 0xA0F8DA2D | Category: `PICKUPS`; Color: `COLOR_BLACK`; Label: `BLIP_ANIMAL`; Range: 150m; Scale: 1; Sprite: `BLIP_ANIMAL_DEAD` |
| `BLIP_STYLE_PICKUP_ANIMAL_DOWNED` | -376137964 | 0xE9949714 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Label: `BLIP_ANIMAL_INJURED`; Range: 150m; Scale: 1; Sprite: `BLIP_ANIMAL` |
| `BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY` | -816226534 | 0xCF595F1A | Category: `PICKUPS`; Color: `COLOR_RED`; Label: `BLIP_ANIMAL_INJURED`; Range: 150m; Scale: 1; Sprite: `BLIP_ANIMAL` |
| `BLIP_STYLE_PICKUP_ANIMAL_SKIN` | -1241740990 | 0xB5FC8942 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Label: `BLIP_ANIMAL_SKIN`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_ANIMAL_SKIN` |
| `BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED` | -1309175887 | 0xB1F78FB1 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Label: `BLIP_ANIMAL_TRANQUILIZED`; Range: 150m; Scale: 1; Sprite: `BLIP_ANIMAL` |
| `BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY` | 604233250 | 0x2403DE22 | Category: `PICKUPS`; Color: `COLOR_RED`; Label: `BLIP_ANIMAL_TRANQUILIZED`; Range: 150m; Scale: 1; Sprite: `BLIP_ANIMAL` |
| `BLIP_STYLE_PICKUP_COLLECTABLE` | 123293891 | 0x075950C3 | Category: `PICKUPS`; Color: `COLOR_RADAR_MISSION_OBJECT`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_SECRET`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_PICKUP_HERB` | 1425226969 | 0x54F33CD9 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Label: `BLIP_AMBIENT_PLANT`; Range: 31m; Scale: 1; Sprite: `BLIP_AMBIENT_PLANT`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_PICKUP_HERB_NEW` | 1002193118 | 0x3BBC40DE | Category: `PICKUPS`; Color: `COLOR_WHITE`; Label: `BLIP_AMBIENT_PLANT`; Range: 31m; Scale: 1; Sprite: `BLIP_AMBIENT_PLANT_NEW`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_PICKUP_HORSE` | -1550271863 | 0xA398BA89 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_HORSE_TEMP` |
| `BLIP_STYLE_PICKUP_LOOT_CHEST` | -2141982452 | 0x8053F10C | Category: `PICKUPS`; Color: `COLOR_GREY`; Distance Fade: Fade only when on radar edge: - Starts at 50m, Rate: 0.015, Minimum alpha: 0.75; Range: Always; Scale: Default: 1, Edge: 0.85; Sprite: `BLIP_CHEST` |
| `BLIP_STYLE_PICKUP_OBJECT` | 2098831270 | 0x7D199FA6 | Category: `PICKUPS`; Color: `COLOR_RADAR_MISSION_OBJECT`; Label: `BLIP_PICK_OBJ`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PICKUP_VEHICLE` | -1982589546 | 0x89D41596 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 0.9; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PICKUP_WEAPON` | 1664425300 | 0x63351D54 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_WEAPON`; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_WEAPON` |
| `BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL` | 1154431407 | 0x44CF39AF | Category: `PICKUPS`; Color: `COLOR_OBJECTIVE`; Height Indicator: Yes; Label: `BLIP_WEAPON`; Range: Map: Always, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_WEAPON` |
| `BLIP_STYLE_PICKUP_WEAPON_NEW` | -1383961727 | 0xAD826B81 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_WEAPON`; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_WEAPON` |
| `BLIP_STYLE_PICKUP_WILDERNESS_CHEST` | 1585736816 | 0x5E846C70 | Category: `PICKUPS`; Color: `COLOR_RADAR_MISSION_OBJECT`; Height Indicator: Yes; Label: `BLIP_AMBIENT_SECRET`; Range: 10m; Scale: 1; Sprite: `BLIP_CHEST`; Visibility: Hidden on `PauseMap` |
| `BLIP_STYLE_PING_AUTO` | -1309238156 | 0xB1F69C74 | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE` (for area layer); Range: Always; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_BEAT_EXPLOSION` | -1269375000 | 0xB456DFE8 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,500ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 75m, Duration: 2,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_BELL_RING` | 1538479870 | 0x5BB356FE | Category: `MISSION_ACTIVE`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Duration: 500ms, Remove when done; Sonar Pulse: Pulse 1 time - Radius: 45m, Duration: 500ms; Sprite: `BLIP_NULL` |
| `BLIP_STYLE_PING_FAST` | 720995816 | 0x2AF985E8 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 700ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 16m, Duration: 1,200ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_FAST_LARGE` | 1614652896 | 0x603DA5E0 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 850ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 60m, Duration: 1,350ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE` | -213883959 | 0xF34063C9 | Category: `MISSION_ACTIVE`; Color: `COLOR_YELLOWLIGHT` (for area layer); Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 50m, Duration: 3,000ms, Color: `COLOR_YELLOWLIGHT`; Sprite: `BLIP_AMBIENT_SECRET` |
| `BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE` | -557372174 | 0xDEC72CF2 | Category: `MISSION_ACTIVE`; Color: `COLOR_YELLOWLIGHT` (for area layer); Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 6,000ms, Duration: 1,000ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 2 times - Radius: 150m, Duration: 7,000ms, Color: `COLOR_YELLOWLIGHT`; Sprite: `BLIP_AMBIENT_SECRET` |
| `BLIP_STYLE_PING_MEDIUM` | 1762854635 | 0x691306EB | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 1,750ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_MEDIUM_BEAT` | -777618352 | 0xD1A67C50 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,850ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 2,350ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_MEDIUM_LONG` | 275273191 | 0x106855E7 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 5,500ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 6,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_MEDIUM_NO_BLIP` | -1349025335 | 0xAF9781C9 | Category: `MISSION_ACTIVE`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done; Range: Always; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 1,750ms; Sprite: `BLIP_NULL` |
| `BLIP_STYLE_PING_MEDIUM_SLOW` | 1583747453 | 0x5E66117D | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 3,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_MEDIUM_SMALL` | 1279034750 | 0x4C3C857E | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,350ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 16m, Duration: 1,850ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_MEDIUM_THREAT` | 633753327 | 0x25C64EEF | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 2,000ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 24m, Duration: 2,500ms; Sprite: `BLIP_CODE_LEVEL`; Threat Indicator: Up to 200m |
| `BLIP_STYLE_PING_ON_THE_HUNT` | 682171578 | 0x28A91CBA | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 1,250ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 30m, Duration: 1,750ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_SLOW` | 840083300 | 0x3212A764 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 2,500ms, Duration: 500ms, Remove when done; Range: Always; Scale: 1; Sonar Pulse: Pulse 1 time - Radius: 32m, Duration: 3,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PING_TREE_FALL` | 1885824029 | 0x7067641D | Conditional Removal: Remove blip (fades over 10,000ms); Fade Effect 1: Fade-out effect: - Delay: 7,500ms, Duration: 500ms, Remove when done; Sonar Pulse: Pulse 1 time - Radius: 60m, Duration: 8,000ms |
| `BLIP_STYLE_PLANT_DYNAMITE` | -832787792 | 0xCE5CAAB0 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 0.75; Sprite: `BLIP_OBJECTIVE` |
| `BLIP_STYLE_PLAYER_COACH` | 631964804 | 0x25AB0484 | Category: `LOCAL_PLAYER_HORSE`; Color: `COLOR_WHITE`; Conditional Style: When player is riding entity for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `COACH_BLIP_ARTHUR`; Range: Map: Always, Radar: Always; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_AMBIENT_WAGON` |
| `BLIP_STYLE_PLAYER_HAT_BLIP` | 486881925 | 0x1D053A85 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Height Indicator: Yes; Label: `BLIP_HAT`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_HAT` |
| `BLIP_STYLE_PLAYER_HORSE` | -1925605092 | 0x8D39991C | Category: `LOCAL_PLAYER_HORSE`; Color: `COLOR_WHITE`; Conditional Style: When player is riding entity for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `HORSE_BLIP_ARTHUR`; Range: Map: Always, Radar: Always; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_HORSE_OWNED` |
| `BLIP_STYLE_PLAYER_HORSE_SADDLE` | -515518185 | 0xE145D117 | Category: `LOCAL_PLAYER_HORSE`; Color: `COLOR_WHITE`; Range: Map: Always, Radar: Always; Scale: 1; Sprite: `BLIP_SADDLE` |
| `BLIP_STYLE_POI` | -1653950773 | 0x9D6AB6CB | Category: `WAYPOINT`; Color: `COLOR_WAYPOINT`; Disable Fog Clearing: Yes; Label: `BLIP_POI`; Scale: 1; Sprite: `BLIP_POI` |
| `BLIP_STYLE_POSSE_FORMATION_AREA` | -1805968857 | 0x945B1A27 | Alpha: 0.4; Category: `OBJECTIVE_AREA`; Color: `COLOR_POSSE_ALLY`; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PROC_HOME_ROBBERY` | -634961968 | 0xDA273FD0 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_PROC_HOME`; Visibility: Visible on `Radar` |
| `BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY` | -1722152132 | 0x995A0B3C | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_ENEMY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_PROC_HOME`; Visibility: Visible on `Radar` |
| `BLIP_STYLE_PROC_MISSION` | -936216634 | 0xC83277C6 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PROC_MISSION_INSTANCED` | 607462501 | 0x24352465 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PROC_MISSION_RADIUS` | -2001616437 | 0x88B1C1CB | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: No; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_PROPERTY` | -972966383 | 0xC601B611 | Category: `PROPERTY`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: Relative Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_PROC_HOME` |
| `BLIP_STYLE_PROPERTY_OWNER` | -600596307 | 0xDC33A0AD | Category: `PROPERTY`; Color: `COLOR_FRIENDLY`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: Relative Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_PROC_HOME` |
| `BLIP_STYLE_RACE_FINISH` | -282719360 | 0xEF260B80 | Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Inverted State: Yes; Label: `BLIP_DEST`; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_MP_PLAYLIST_RACES` |
| `BLIP_STYLE_RADIUS` | -1282792512 | 0xB38A23C0 | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE` (for area layer); Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_RANDOM_EVENT` | 1260140857 | 0x4B1C3939 | Category: `MISSION_ACTIVE`; Color: `COLOR_GREY`; Conditional Removal: Remove blip (fades over 3,000ms); Range: 150m; Scale: 1; Scale Pulse: Pulse 4 times; Sonar Pulse: Pulse 1 time - Radius: 20m, Duration: 3,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_RANDOM_EVENT_PULSE` | 1291203949 | 0x4CF6356D | Color: `COLOR_GREY`; Scale: 1; Sonar Pulse: Pulse - Radius: 48m, Duration: 2,000ms; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_RCM` | -1337945352 | 0xB04092F8 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_RCM_AREA` | 227551412 | 0x0D9028B4 | Alpha: 0.55 (for area layer); Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Scale: 1; Sprite: `BLIP_CODE_LEVEL_AREA` |
| `BLIP_STYLE_RCM_BOUNTY` | -1485222547 | 0xA7794D6D | Alpha: 0.55 (for area layer); Category: `OBJECTIVE_AREA`; Color: `COLOR_ENEMY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Label: `PROC_BLIP_BNTY`; Scale: 1; Sprite: `BLIP_MISSION_BOUNTY` |
| `BLIP_STYLE_RCM_BOUNTY_HIDDEN` | 13700166 | 0x00D10C46 | Alpha: 0.55 (for area layer); Category: `OBJECTIVE_AREA`; Color: `COLOR_ENEMY`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Label: `PROC_BLIP_BNTY`; Scale: 1; Sprite: `BLIP_MISSION_BOUNTY`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_RCM_HIDDEN` | 588610391 | 0x23157B57 | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Map: Always, Radar: 150m; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_RCM_TRACKED` | 2103462781 | 0x7D604B7D | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Always; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_RCM_TRACKED_HIDDEN` | -1032930804 | 0xC26EBA0C | Alpha: 0.55 (for area layer); Category: `JOBS`; Color: `COLOR_YELLOWVERYLIGHT`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Distance Fade: Fade only when on radar edge: - Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5; Height Indicator: Yes; Inverted State: Yes; Range: Always; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_REGION_LOCKDOWN` | -1305340593 | 0xB232154F | Category: `VERY_LAST`; Color: `COLOR_WANTED_LOCKDOWN`; Range: Always; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_SAFE_AREA_DIRECTIONAL` | 247736897 | 0x0EC42A41 | Alpha: 0.55 (for area layer); Area Style: `SAFE_AREA_ACCURATE`; Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Directional Edge Pointer: Yes; Scale: 1; Sprite: `BLIP_AREA_EDGE_DIRECTIONAL`; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE` | -1761638621 | 0x96FF8723 | Alpha: 0.3 (for area layer); Area Style: `SAFE_AREA_ACCURATE`; Category: `OBJECTIVE`; Color: `COLOR_WHITE`; Directional Edge Pointer: Yes; Scale: 1; Sprite: `BLIP_AREA_EDGE_DIRECTIONAL`; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_SELECTED_REGION` | -514130076 | 0xE15AFF64 | Category: `HIGHLIGHTED_REGION`; Color: `COLOR_WHITE`; Range: Map: Zoom Level; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_SHOP` | 168093330 | 0x0A04E692 | Category: `SHOP`; Color: `COLOR_FRIENDLY`; Conditional Style: When player is wanted for 100ms: - Apply `AUTO_MODIFIER_MAP_ONLY`; Height Indicator: Yes; Label: `BLIP_DEST`; Range: Map: Always, Radar: Relative Zoom Level; Scale: Default: 1, Edge: 0.8; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_SP_CORPSE` | 61565164 | 0x03AB68EC | Category: `MISSION_ACTIVE`; Color: `COLOR_RED`; Label: `BLIP_RECENT_DEATH`; Range: Map: Always; Scale: 1; Sprite: `BLIP_AMBIENT_DEATH`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_SP_CORPSE_FADE` | 643138661 | 0x26558465 | Category: `MISSION_ACTIVE`; Color: `COLOR_RED`; Conditional Removal: Remove blip (fades over 4,000ms); Label: `BLIP_RECENT_DEATH`; Range: Always; Scale: 1; Sprite: `BLIP_AMBIENT_DEATH` |
| `BLIP_STYLE_TEAM_WAYPOINT` | 1299840260 | 0x4D79FD04 | Category: `WAYPOINT`; Color: `COLOR_NET_PLAYER1`; Label: `BLIP_TEAM_WAYPOINT`; Scale: 1; Sprite: `BLIP_CODE_WAYPOINT` |
| `BLIP_STYLE_TEMPORARY_HORSE` | -1230993421 | 0xB6A087F3 | Category: `LOCAL_PLAYER_HORSE_TEMP`; Color: `COLOR_WHITE`; Conditional Style: When player is riding entity for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Height Indicator: Yes; Label: `HORSE_BLIP_ARTHUR`; Range: Map: Always, Radar: Always; Scale: Default: 1, Edge: 0.9; Sprite: `BLIP_HORSE_TEMP` |
| `BLIP_STYLE_TOWN` | -383696203 | 0xE92142B5 | Color: `COLOR_BLACK`; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_CODE_LEVEL`; Visibility: Hidden on `Radar` |
| `BLIP_STYLE_TRACKING` | -1173448312 | 0xBA0E9988 | Color: `COLOR_OBJECTIVE`; Scale: 1; Sprite: `BLIP_AMBIENT_TRACKING` |
| `BLIP_STYLE_TRACKING_DOT` | -2049413173 | 0x85D86FCB | Color: `COLOR_OBJECTIVE`; Conditional Removal: Remove blip (fades over 5,000ms); Range: Map: Always, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_TRACKING` |
| `BLIP_STYLE_TRAIN` | -399496385 | 0xE8302B3F | Category: `AMBIENT_TRANSPORT`; Color: `COLOR_FRIENDLY`; Conditional Style: When player is driving a train for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Heading Type: Arrow; Height Indicator: Yes; Label: `BLIP_AMBIENT_TRAIN`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_TRAIN` |
| `BLIP_STYLE_TRAIN_BOOKMARK` | 1446775399 | 0x563C0A67 | Category: `AMBIENT_TRANSPORT`; Color: `COLOR_FRIENDLY`; Heading Type: Arrow; Height Indicator: Yes; Label: `BLIP_AMBIENT_TRAIN`; Range: Zoom Level; Scale: 1; Sprite: `BLIP_AMBIENT_TRAIN` |
| `BLIP_STYLE_TURRET_WEAPON` | 1276047687 | 0x4C0EF147 | Category: `PICKUPS`; Color: `COLOR_WHITE`; Conditional Style: When player is driver for 100ms: - Apply `BLIP_MODIFIER_HIDDEN`; Heading Type: Rotate; Height Indicator: Yes; Label: `BLIP_CANNON`; Range: Map: Zoom Level, Radar: Zoom Level; Scale: 1; Sprite: `BLIP_WEAPON` |
| `BLIP_STYLE_UNDISCOVERED` | -757657449 | 0xD2D71097 | Color: `COLOR_NEUTRAL`; Label: `BLIP_POI`; Scale: 1; Sprite: `BLIP_AMBIENT_SECRET` |
| `BLIP_STYLE_UPCOMING_OBJECTIVE` | 681199565 | 0x289A47CD | Alpha: 0.55 (for area layer); Category: `OBJECTIVE`; Color: `COLOR_OBJECTIVE`; Conditional Style: When entity inside blip area for 100ms: - Apply `AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`; Height Indicator: Yes; Label: `BLIP_DEST`; Scale: 1; Sprite: `BLIP_OBJECTIVE_MINOR` |
| `BLIP_STYLE_WANTED_RADIUS` | 1165324392 | 0x45757068 | Alpha: 0.4 (for area layer); Color: `COLOR_WANTED`; Label: `LAW_UI_WANTED`; Range: Map: Always, Radar: Zoom Level; Sprite: `BLIP_AMBIENT_LAW`; Visibility: Hidden on `Legend` |
| `BLIP_STYLE_WANTED_REGION` | -1482012664 | 0xA7AA4808 | Category: `HIGHLIGHTED_REGION`; Color: `COLOR_RED`; Range: Always; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_WANTED_STATE` | 2092520574 | 0x7CB9547E | Category: `VERY_LAST`; Color: `COLOR_RADAR_BRUSH_WANTED_BG`; Range: Always; Scale: 1; Sprite: `BLIP_CODE_LEVEL` |
| `BLIP_STYLE_WAYPOINT` | -2050713477 | 0x85C4987B | Category: `WAYPOINT`; Color: `COLOR_WAYPOINT`; Disable Fog Clearing: Yes; Label: `BLIP_CODE_WAYPOINT`; Scale: 1; Sprite: `BLIP_CODE_WAYPOINT` |

Source: https://github.com/femga/rdr3_discoveries/tree/477aaaccadb7f0c042286611d9939009636cff12/useful_info_from_rpfs/blip_styles
