# eCombatAttributeFloats

C++ name: `name`

## Used by

- [PED::SET_COMBAT_FLOAT](https://natives.borderlinerp.com/natives/PED/SET_COMBAT_FLOAT.md) `0xFF41B4B141ED981C`
- [PED::GET_COMBAT_FLOAT](https://natives.borderlinerp.com/natives/PED/GET_COMBAT_FLOAT.md) `0x52DFF8A10508090A`

## Values

| Name | Value | Note |
| --- | --- | --- |
| `BlindFireChance` | `0` |  |
| `BurstDurationInCover` | `1` |  |
| `MaxShootingDistance` | `2` |  |
| `TimeBetweenBurstsInCover` | `3` |  |
| `TimeBetweenPeeks` | `4` |  |
| `StrafeWhenMovingChance` | `5` |  |
| `WeaponAccuracy` | `6` |  |
| `FightProficiency` | `7` |  |
| `WalkWhenStrafingChance` | `8` |  |
| `HeliSpeedModifier` | `9` |  |
| `HeliSensesRange` | `10` |  |
| `AttackWindowDistanceForCover` | `11` |  |
| `TimeToInvalidateInjuredTarget` | `12` |  |
| `MinimumDistanceToTarget` | `13` |  |
| `BulletImpactDetectionRange` | `14` |  |
| `BulletImpactDetectionRangeMounted` | `15` |  |
| `AimTurnThreshold` | `16` |  |
| `OptimalCoverDistance` | `17` |  |
| `AutomobileSpeedModifier` | `18` |  |
| `SpeedToFleeInVehicle` | `19` |  |
| `TriggerChargeTime_Far` | `20` |  |
| `TriggerChargeTime_Near` | `21` |  |
| `MaxDistanceToHearEvents` | `22` |  |
| `MaxDistanceToHearEventsUsingLOS` | `23` |  |
| `MountSpeedModifier` | `24` |  |
| `MinTimeBetweenProjectileThrows` | `25` |  |
| `AccuracyOffsetModifier` | `26` |  |
| `MinTimeInBestCoverForAltCoverUse` | `27` |  |
| `CrouchChance` | `28` |  |
| `MaxWeaponPickupDistance` | `29` |  |
| `BulletReactionChance` | `30` |  |
| `DismountDistance` | `31` |  |
| `_0x0CEC48DC` | `32` |  |
| `HomingRocketBreakLockAngle` | `33` |  |
| `HomingRocketBreakLockAngleClose` | `34` |  |
| `HomingRocketBreakLockCloseDistance` | `35` |  |
| `HomingRocketTurnRateModifier` | `36` |  |
| `TimeBetweenAggressiveMovesDuringVehicleChase` | `37` |  |
| `PinnedDownTakeCoverAmount` | `38` |  |
| `HipFireChanceMultiplier` | `39` |  |
| `WeaponPickupChance` | `40` |  |
| `MountedChasingDistance` | `41` |  |
| `ExecuteTargetChance` | `42` |  |
| `ExecuteTargetFromReloadChance` | `43` |  |
| `ExecuteTargetMaxDistance` | `44` |  |
| `BulletImpactDetectionRangeVehicles` | `45` |  |
| `_0xA94F8185` | `46` |  |
| `MinTimeInCombatBeforeCharge` | `47` |  |
| `StartStandAndFireDistance` | `48` |  |
| `ConsiderRecentChargeAsActiveTimeout` | `49` |  |
| `MinTimeBetweenChargesAtSameTarget` | `50` |  |
| `MinTimeForSamePedToChargeAgain` | `51` |  |
| `_0x2A55712F` | `52` |  |
| `_0x0247D0C2` | `53` |  |
| `MinimumInCoverDistanceToTarget` | `54` |  |
| `_0x40D986C6` | `55` |  |
| `_0x6B6A307B` | `56` |  |
| `DismountDistanceInWilderness` | `57` |  |
| `_0xC6F362EC` | `58` |  |
| `MinDistanceFromTargetForLastManFlee` | `59` |  |
| `ChanceOfLastManFleeFromCombat` | `60` |  |
| `_0xF90B3FEA` | `61` |  |
| `_0xA666E534` | `62` |  |
| `_0xAE22ED1D` | `63` |  |
| `_0x28F16467` | `64` |  |
| `_0xD981CDBB` | `65` |  |
| `DistanceToConsiderDismount` | `66` |  |
| `DistanceToConsiderDismountInWilderness` | `67` |  |
| `CoverMaxConsecutiveFlinchesAmount` | `68` |  |
| `_0x471F36DD` | `69` | min time to target player after respawn |
| `_0x24446F64` | `70` |  |
| `_0x8F489019` | `71` |  |

*Source: Halen84 Native Flags & Enums — https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/1049e650690e3eff085988285df310a71af587f3/eCombatAttributeFloats*
