# ePromptType

## Values

| Name | Value | Note |
| --- | --- | --- |
| `PP_SCENARIO` | `0` |  |
| `PP_MOUNT` | `1` |  |
| `PP_VEHICLE` | `2` |  |
| `PP_GREET` | `3` |  |
| `PP_INSULT` | `4` |  |
| `PP_HORSEINTERACT` | `5` |  |
| `PP_HORSETRANSFER` | `6` |  |
| `PP_ROB` | `7` |  |
| `PP_DRAW_WEAPON` | `8` |  |
| `PP_INTERACTION_LOCKON` | `9` |  |
| `PP_HORSEDETACH` | `10` |  |
| `PP_HORSELEADING` | `11` |  |
| `PP_USE_DPS` | `12` |  |
| `PP_SURRENDER_FOR_ARREST` | `13` |  |
| `PP_SURRENDER_REACH_WEAPON` | `14` |  |
| `PP_DUEL` | `15` |  |
| `PP_INTERJECT_POS` | `16` |  |
| `PP_INTERJECT_NEG` | `17` |  |
| `PP_STOP_VEHICLE` | `18` |  |
| `PP_ROB_POS` | `19` |  |
| `PP_ROB_NEG` | `20` |  |
| `PP_STOP_WITNESS` | `21` |  |
| `PP_HORSE_INSULT` | `22` |  |
| `PP_DPS_AUTO_SIT` | `23` |  |
| `PP_CROUCH` | `24` |  |
| `PP_REQUEST_RIDE` | `25` |  |
| `PP_CALL_ANIMAL` | `26` |  |
| `PP_HORSE_CALM` | `27` |  |
| `PP_HORSE_ITEMS` | `28` |  |
| `PP_HORSE_CALLOUT` | `29` |  |
| `PP_STUDY` | `30` |  |
| `PP_HORSE_FOLLOW` | `31` |  |
| `PP_HORSE_STAY` | `32` |  |
| `PP_HORSE_FLEE` | `33` |  |
| `PP_TRACK_ANIMAL` | `34` |  |
| `PP_TARGET_INFO` | `35` |  |
| `PP_RELOAD_WEAPON` | `36` |  |
| `PP_EMOTE_TAUNT` | `37` |  |
| `PP_EMOTE_GREET` | `38` |  |
| `PP_EMOTE_REACT` | `39` |  |
| `PP_EMOTE_ACTION` | `40` |  |
| `PP_EMOTE_FLOURISH` | `41` |  |
| `PP_LEAVE_DPS` | `42` |  |
| `PP_ILO_MELEE` | `43` |  |
| `PP_HORSE_CARE` | `44` |  |
| `PP_HORSE_WEAPONS_HOLD` | `45` |  |
| `PP_HORSE_WEAPONS` | `46` |  |
| `PP_HORSE_PROXIMITY_INTERACT` | `47` |  |
| `PP_TRANSPORT_TRANSITION` | `48` |  |
| `PP_HORSE_BRUSH` | `49` |  |
| `PP_HORSE_FEED` | `50` |  |
| `PP_INTERACTION_LOCKON_GROUP` | `51` |  |
| `PP_ANIMAL_INTERACT` | `52` |  |
| `PP_MELEE_STEALTH_KILL` | `53` |  |
| `PP_SADDLE_WEAPONS_HOLD` | `54` |  |
| `PP_EMOTE_WHEEL` | `55` |  |
| `PP_TOGGLE_SCOPE` | `56` |  |
| `PP_SWITCH_FIRING_MODE` | `57` |  |
| `PP_EMOTE_GROUP_LINK` | `58` |  |
| `PP_EMOTE_GROUP_LINK_BACK` | `59` |  |
| `PP_EMOTE_TWIRL_GUN_HOLD` | `60` |  |
| `PP_EMOTE_TWIRL_GUN_VAR_A` | `61` |  |
| `PP_EMOTE_TWIRL_GUN_VAR_B` | `62` |  |
| `PP_EMOTE_TWIRL_GUN_VAR_C` | `63` |  |
| `PP_EMOTE_TWIRL_GUN_VAR_D` | `64` |  |
| `PP_SURRENDER_BREAK_OUT` | `65` |  |
| `PP_EMOTE_DANCE_FLOOR` | `66` |  |

*Source: Halen84 Native Flags & Enums — https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/1049e650690e3eff085988285df310a71af587f3/ePromptType*
