# AICOVERPOINT::_0x53E4D0C079CA6855

- **Hash:** `0x53E4D0C079CA6855`
- **Namespace:** AICOVERPOINT
- **Runtime name (Lua/JS):** `N_0x53e4d0c079ca6855`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AICOVERPOINT/0x53E4D0C079CA6855

## Signature

```c
Entity _0x53E4D0C079CA6855(ScrHandle handle);
```

## Parameters

- `handle` (`ScrHandle`)

## Returns

`Entity`

## Usage

### Lua

```lua
local retval = N_0x53e4d0c079ca6855(handle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x53E4D0C079CA6855, handle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x53e4d0c079ca6855(handle);

// by hash
const retval = Citizen.invokeNative('0x53E4D0C079CA6855', handle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x53E4D0C079CA6855, handle);
```

- This native has no known name, so the runtime exposes it only as `N_0x53e4d0c079ca6855` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
