{"hash":"0xEBA51A294C73292E","ns":"AICOVERPOINT","name":"_0xEBA51A294C73292E","slug":"0xEBA51A294C73292E","official":false,"named":false,"luaName":"N_0xeba51a294c73292e","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"args","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/AICOVERPOINT/0xEBA51A294C73292E","markdownUrl":"https://natives.borderlinerp.com/natives/AICOVERPOINT/0xEBA51A294C73292E.md","snippets":{"lua":"local args = N_0xeba51a294c73292e(args)","luaInvoke":"local args = Citizen.InvokeNative(0xEBA51A294C73292E, Citizen.PointerValueIntInitialized(args))","js":"const args = N_0xeba51a294c73292e(args);","jsInvoke":"const args = Citizen.invokeNative('0xEBA51A294C73292E', Citizen.pointerValueIntInitialized(args));","csharp":"var args = new OutputArgument();\nFunction.Call((Hash)0xEBA51A294C73292E, args);\n// args.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xeba51a294c73292e` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}