{"hash":"0x64340DC208D671D5","ns":"AICOVERPOINT","name":"_ACTIVATE_COVER_LAYER","slug":"_ACTIVATE_COVER_LAYER","official":false,"named":true,"luaName":"ActivateCoverLayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"coverLayer","type":"const char*"}],"summary":"activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using \"grand_korr_poker_table_flipped\" see more in levels\\rdr3\\coverlayers.rpf","descriptions":[{"source":"alloc8or","format":"text","body":"coverLayer: see levels_0/levels/rdr3/coverlayers"},{"source":"vorp","format":"text","body":"activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using \"grand_korr_poker_table_flipped\" see more in levels\\rdr3\\coverlayers.rpf"}],"examples":[],"aliases":[],"enums":[],"related":["0x7A1FDCF35EAA140F"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/AICOVERPOINT/_ACTIVATE_COVER_LAYER","markdownUrl":"https://natives.borderlinerp.com/natives/AICOVERPOINT/_ACTIVATE_COVER_LAYER.md","snippets":{"lua":"ActivateCoverLayer(coverLayer)","luaInvoke":"Citizen.InvokeNative(0x64340DC208D671D5, coverLayer)","js":"ActivateCoverLayer(coverLayer);","jsInvoke":"Citizen.invokeNative('0x64340DC208D671D5', coverLayer);","csharp":"Function.Call((Hash)0x64340DC208D671D5, coverLayer);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}