# AICOVERPOINT::_DOES_COVER_POINT_EXIST

- **Hash:** `0xC276FE69DDA22BAD`
- **Namespace:** AICOVERPOINT
- **Runtime name (Lua/JS):** `DoesCoverPointExist`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AICOVERPOINT/_DOES_COVER_POINT_EXIST

## Signature

```c
BOOL _DOES_COVER_POINT_EXIST(ScrHandle handle);
```

## Parameters

- `handle` (`ScrHandle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesCoverPointExist(handle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC276FE69DDA22BAD, handle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesCoverPointExist(handle);

// by hash
const retval = Citizen.invokeNative('0xC276FE69DDA22BAD', handle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC276FE69DDA22BAD, handle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
