# AICOVERPOINT::_GET_COVER_POINT_STATE_FROM_PED

- **Hash:** `0x5F5B1B7E8E8F94C6`
- **Namespace:** AICOVERPOINT
- **Runtime name (Lua/JS):** `GetCoverPointStateFromPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AICOVERPOINT/_GET_COVER_POINT_STATE_FROM_PED

## Signature

```c
int _GET_COVER_POINT_STATE_FROM_PED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`int`

## Description

1 = In cover while crouched
2 = In cover while standing
3 = Not in cover

## Usage

### Lua

```lua
local retval = GetCoverPointStateFromPed(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5F5B1B7E8E8F94C6, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetCoverPointStateFromPed(ped);

// by hash
const retval = Citizen.invokeNative('0x5F5B1B7E8E8F94C6', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5F5B1B7E8E8F94C6, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
