# AICOVERPOINT::_REQUEST_FLINCH_COVER_ANIM

- **Hash:** `0x2A31D13C5F021D0D`
- **Namespace:** AICOVERPOINT
- **Runtime name (Lua/JS):** `RequestFlinchCoverAnim`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AICOVERPOINT/_REQUEST_FLINCH_COVER_ANIM

## Signature

```c
void _REQUEST_FLINCH_COVER_ANIM(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Makes ped flinch (if in cover) like they have been shot at

## Usage

### Lua

```lua
RequestFlinchCoverAnim(ped)

-- always available, by hash
Citizen.InvokeNative(0x2A31D13C5F021D0D, ped)
```

### JavaScript

```js
RequestFlinchCoverAnim(ped);

// by hash
Citizen.invokeNative('0x2A31D13C5F021D0D', ped);
```

### C#

```csharp
Function.Call((Hash)0x2A31D13C5F021D0D, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
