# AICOVERPOINT::_STOP_RUNNING_COVER_ANIMS

- **Hash:** `0x1A7A802B2301EDC0`
- **Namespace:** AICOVERPOINT
- **Runtime name (Lua/JS):** `StopRunningCoverAnims`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AICOVERPOINT/_STOP_RUNNING_COVER_ANIMS

## Signature

```c
void _STOP_RUNNING_COVER_ANIMS(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Stops running cover anims and releases them
_STOP_RENDERING_* - _STOP_SCRIPTED*

## Usage

### Lua

```lua
StopRunningCoverAnims(ped)

-- always available, by hash
Citizen.InvokeNative(0x1A7A802B2301EDC0, ped)
```

### JavaScript

```js
StopRunningCoverAnims(ped);

// by hash
Citizen.invokeNative('0x1A7A802B2301EDC0', ped);
```

### C#

```csharp
Function.Call((Hash)0x1A7A802B2301EDC0, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
