# AITRANSPORT::_0x4B6C9A43F7D9109B

- **Hash:** `0x4B6C9A43F7D9109B`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `N_0x4b6c9a43f7d9109b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/0x4B6C9A43F7D9109B

## Signature

```c
void _0x4B6C9A43F7D9109B(Vehicle transportVehicle, BOOL p1);
```

## Parameters

- `transportVehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Used for ROWBOAT and ROWBOATSWAMP in R* Scripts
_SET_IS_* - _SET_PED_*

## Usage

### Lua

```lua
N_0x4b6c9a43f7d9109b(transportVehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x4B6C9A43F7D9109B, transportVehicle, p1)
```

### JavaScript

```js
N_0x4b6c9a43f7d9109b(transportVehicle, p1);

// by hash
Citizen.invokeNative('0x4B6C9A43F7D9109B', transportVehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x4B6C9A43F7D9109B, transportVehicle, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x4b6c9a43f7d9109b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
