# AITRANSPORT::IS_PED_ENTERING_TRANSPORT

- **Hash:** `0x619E63980BFC0096`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `IsPedEnteringTransport`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/IS_PED_ENTERING_TRANSPORT

## Signature

```c
BOOL IS_PED_ENTERING_TRANSPORT(Ped ped, Entity transportEntity, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `transportEntity` (`Entity`)
- `p2` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedEnteringTransport(ped, transportEntity, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x619E63980BFC0096, ped, transportEntity, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedEnteringTransport(ped, transportEntity, p2);

// by hash
const retval = Citizen.invokeNative('0x619E63980BFC0096', ped, transportEntity, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x619E63980BFC0096, ped, transportEntity, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
