# AITRANSPORT::SET_PED_ON_TRANSPORT_SEAT

- **Hash:** `0xE588B5A8A005CB5E`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `SetPedOnTransportSeat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/SET_PED_ON_TRANSPORT_SEAT

## Signature

```c
void SET_PED_ON_TRANSPORT_SEAT(Ped ped, Entity transportEntity, int seat, int flags);
```

## Parameters

- `ped` (`Ped`)
- `transportEntity` (`Entity`)
- `seat` (`int`)
- `flags` (`int`)

## Returns

`void`

## Description

seat: see CREATE_PED_INSIDE_VEHICLE

## Usage

### Lua

```lua
SetPedOnTransportSeat(ped, transportEntity, seat, flags)

-- always available, by hash
Citizen.InvokeNative(0xE588B5A8A005CB5E, ped, transportEntity, seat, flags)
```

### JavaScript

```js
SetPedOnTransportSeat(ped, transportEntity, seat, flags);

// by hash
Citizen.invokeNative('0xE588B5A8A005CB5E', ped, transportEntity, seat, flags);
```

### C#

```csharp
Function.Call((Hash)0xE588B5A8A005CB5E, ped, transportEntity, seat, flags);
```

## See also

- [AITRANSPORT::_IS_PED_ON_TRANSPORT_SEAT](https://natives.borderlinerp.com/natives/AITRANSPORT/_IS_PED_ON_TRANSPORT_SEAT.md)

*Sources: alloc8or RDR3 NativeDB.*
