# AITRANSPORT::SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS

- **Hash:** `0xDD0660C997DE94FD`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `SetTransportAccessibleSeatFlags`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS

## Signature

```c
void SET_TRANSPORT_ACCESSIBLE_SEAT_FLAGS(Entity transportEntity, int flags);
```

## Parameters

- `transportEntity` (`Entity`)
- `flags` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetTransportAccessibleSeatFlags(transportEntity, flags)

-- always available, by hash
Citizen.InvokeNative(0xDD0660C997DE94FD, transportEntity, flags)
```

### JavaScript

```js
SetTransportAccessibleSeatFlags(transportEntity, flags);

// by hash
Citizen.invokeNative('0xDD0660C997DE94FD', transportEntity, flags);
```

### C#

```csharp
Function.Call((Hash)0xDD0660C997DE94FD, transportEntity, flags);
```

*Sources: alloc8or RDR3 NativeDB.*
