# AITRANSPORT::_CLEAR_TRANSPORT_EXIT_BLEND_RATIO

- **Hash:** `0xF8C20282B237E3F7`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `ClearTransportExitBlendRatio`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/_CLEAR_TRANSPORT_EXIT_BLEND_RATIO

## Signature

```c
void _CLEAR_TRANSPORT_EXIT_BLEND_RATIO(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Resets the value set by _SET_TRANSPORT_EXIT_BLEND_RATIO to 0.0f

## Usage

### Lua

```lua
ClearTransportExitBlendRatio(ped)

-- always available, by hash
Citizen.InvokeNative(0xF8C20282B237E3F7, ped)
```

### JavaScript

```js
ClearTransportExitBlendRatio(ped);

// by hash
Citizen.invokeNative('0xF8C20282B237E3F7', ped);
```

### C#

```csharp
Function.Call((Hash)0xF8C20282B237E3F7, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [AITRANSPORT::_SET_TRANSPORT_EXIT_BLEND_RATIO](https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_TRANSPORT_EXIT_BLEND_RATIO.md) — Exit/dismount speed/blend multiplier for the transport user ped.

*Sources: alloc8or RDR3 NativeDB.*
