# AITRANSPORT::_IS_PED_ON_TRANSPORT_SEAT

- **Hash:** `0xDC44F405A6B98D03`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `IsPedOnTransportSeat`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/_IS_PED_ON_TRANSPORT_SEAT

## Signature

```c
BOOL _IS_PED_ON_TRANSPORT_SEAT(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedOnTransportSeat(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDC44F405A6B98D03, ped, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedOnTransportSeat(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xDC44F405A6B98D03', ped, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDC44F405A6B98D03, ped, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [AITRANSPORT::SET_PED_ON_TRANSPORT_SEAT](https://natives.borderlinerp.com/natives/AITRANSPORT/SET_PED_ON_TRANSPORT_SEAT.md)

*Sources: alloc8or RDR3 NativeDB.*
