{"hash":"0x2E2E06023D07631E","ns":"AITRANSPORT","name":"_IS_TRANSPORT_SEAT_OCCUPIED","slug":"_IS_TRANSPORT_SEAT_OCCUPIED","official":false,"named":true,"luaName":"IsTransportSeatOccupied","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"transportEntity","type":"Entity"},{"name":"seatIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AITRANSPORT/_IS_TRANSPORT_SEAT_OCCUPIED","markdownUrl":"https://natives.borderlinerp.com/natives/AITRANSPORT/_IS_TRANSPORT_SEAT_OCCUPIED.md","snippets":{"lua":"local retval = IsTransportSeatOccupied(transportEntity, seatIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x2E2E06023D07631E, transportEntity, seatIndex, Citizen.ReturnResultAnyway())","js":"const retval = IsTransportSeatOccupied(transportEntity, seatIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x2E2E06023D07631E', transportEntity, seatIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2E2E06023D07631E, transportEntity, seatIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}