{"hash":"0x67F7CEAC2391E114","ns":"AITRANSPORT","name":"_SET_AI_CAN_USE_TRANSPORT","slug":"_SET_AI_CAN_USE_TRANSPORT","official":false,"named":true,"luaName":"SetAiCanUseTransport","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"transportEntity","type":"Entity"},{"name":"state","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_AI_CAN_USE_TRANSPORT","markdownUrl":"https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_AI_CAN_USE_TRANSPORT.md","snippets":{"lua":"SetAiCanUseTransport(transportEntity, state)","luaInvoke":"Citizen.InvokeNative(0x67F7CEAC2391E114, transportEntity, state)","js":"SetAiCanUseTransport(transportEntity, state);","jsInvoke":"Citizen.invokeNative('0x67F7CEAC2391E114', transportEntity, state);","csharp":"Function.Call((Hash)0x67F7CEAC2391E114, transportEntity, state);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}