# AITRANSPORT::_SET_TRANSPORT_EXCLUSIVE_DRIVER

- **Hash:** `0x4248AB2EEB3C75AD`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `SetTransportExclusiveDriver`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_TRANSPORT_EXCLUSIVE_DRIVER

## Signature

```c
void _SET_TRANSPORT_EXCLUSIVE_DRIVER(Entity transportEntity, Ped ped, int seatIndex);
```

## Parameters

- `transportEntity` (`Entity`)
- `ped` (`Ped`)
- `seatIndex` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetTransportExclusiveDriver(transportEntity, ped, seatIndex)

-- always available, by hash
Citizen.InvokeNative(0x4248AB2EEB3C75AD, transportEntity, ped, seatIndex)
```

### JavaScript

```js
SetTransportExclusiveDriver(transportEntity, ped, seatIndex);

// by hash
Citizen.invokeNative('0x4248AB2EEB3C75AD', transportEntity, ped, seatIndex);
```

### C#

```csharp
Function.Call((Hash)0x4248AB2EEB3C75AD, transportEntity, ped, seatIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
