# AITRANSPORT::_SET_TRANSPORT_EXIT_BLEND_RATIO

- **Hash:** `0x8C8371EDFAF014A0`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `SetTransportExitBlendRatio`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_TRANSPORT_EXIT_BLEND_RATIO

## Signature

```c
void _SET_TRANSPORT_EXIT_BLEND_RATIO(Ped ped, float ratio);
```

## Parameters

- `ped` (`Ped`)
- `ratio` (`float`)

## Returns

`void`

## Description

Exit/dismount speed/blend multiplier for the transport user ped.
>0 enables override, 0 = off; only works while ped is a transport user.
R* Script usage: rcm_doctors_opinion1 - immediately after TASK_EXIT_TRANSPORT(...), set to 0.8f.
https://www.youtube.com/watch?v=FMeUNZbhjAc&t=15s

## Usage

### Lua

```lua
SetTransportExitBlendRatio(ped, ratio)

-- always available, by hash
Citizen.InvokeNative(0x8C8371EDFAF014A0, ped, ratio)
```

### JavaScript

```js
SetTransportExitBlendRatio(ped, ratio);

// by hash
Citizen.invokeNative('0x8C8371EDFAF014A0', ped, ratio + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x8C8371EDFAF014A0, ped, ratio);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [AITRANSPORT::_CLEAR_TRANSPORT_EXIT_BLEND_RATIO](https://natives.borderlinerp.com/natives/AITRANSPORT/_CLEAR_TRANSPORT_EXIT_BLEND_RATIO.md) — Resets the value set by _SET_TRANSPORT_EXIT_BLEND_RATIO to 0.0f

*Sources: alloc8or RDR3 NativeDB.*
