# AITRANSPORT::_SET_TRANSPORT_USAGE_FLAGS

- **Hash:** `0xE2487779957FE897`
- **Namespace:** AITRANSPORT
- **Runtime name (Lua/JS):** `SetTransportUsageFlags`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/AITRANSPORT/_SET_TRANSPORT_USAGE_FLAGS

## Signature

```c
void _SET_TRANSPORT_USAGE_FLAGS(Entity transportEntity, int flags);
```

## Parameters

- `transportEntity` (`Entity`)
- `flags` (`int`)

## Returns

`void`

## Description

enum eTransportUsageFlags
{
	TUF_INVALID = 0,
	TUF_ALLOW_DRIVER_ME = (1 << 0),
	TUF_ALLOW_DRIVER_GANG = (1 << 1),
	TUF_ALLOW_DRIVER_CREW = (1 << 2),
	TUF_ALLOW_DRIVER_FRIENDS = (1 << 3),
	TUF_ALLOW_DRIVER_ANYONE = (1 << 4),
	TUF_ALLOW_PASSENGER_ME = (1 << 5),
	TUF_ALLOW_PASSENGER_GANG = (1 << 6),
	TUF_ALLOW_PASSENGER_CREW = (1 << 7),
	TUF_ALLOW_PASSENGER_FRIENDS = (1 << 8),
	TUF_ALLOW_PASSENGER_ANYONE = (1 << 9),
	TUF_ALLOW_ACCESS_AI = (1 << 10)
};

## Usage

### Lua

```lua
SetTransportUsageFlags(transportEntity, flags)

-- always available, by hash
Citizen.InvokeNative(0xE2487779957FE897, transportEntity, flags)
```

### JavaScript

```js
SetTransportUsageFlags(transportEntity, flags);

// by hash
Citizen.invokeNative('0xE2487779957FE897', transportEntity, flags);
```

### C#

```csharp
Function.Call((Hash)0xE2487779957FE897, transportEntity, flags);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [AITRANSPORT::_GET_TRANSPORT_USAGE_FLAGS](https://natives.borderlinerp.com/natives/AITRANSPORT/_GET_TRANSPORT_USAGE_FLAGS.md)

*Sources: alloc8or RDR3 NativeDB.*
