{"hash":"0x1C5D33A4293E6DDE","ns":"ANIMSCENE","name":"_0x1C5D33A4293E6DDE","slug":"0x1C5D33A4293E6DDE","official":false,"named":false,"luaName":"N_0x1c5d33a4293e6dde","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"},{"name":"phaseName","type":"const char*"}],"summary":"Used in SP R* Scripts only _IS_ANIM_SCENE_P*","descriptions":[{"source":"alloc8or","format":"text","body":"Used in SP R* Scripts only\n_IS_ANIM_SCENE_P*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/0x1C5D33A4293E6DDE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/0x1C5D33A4293E6DDE.md","snippets":{"lua":"local retval = N_0x1c5d33a4293e6dde(animScene, phaseName)","luaInvoke":"local retval = Citizen.InvokeNative(0x1C5D33A4293E6DDE, animScene, phaseName, Citizen.ReturnResultAnyway())","js":"const retval = N_0x1c5d33a4293e6dde(animScene, phaseName);","jsInvoke":"const retval = Citizen.invokeNative('0x1C5D33A4293E6DDE', animScene, phaseName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1C5D33A4293E6DDE, animScene, phaseName);","notes":["This native has no known name, so the runtime exposes it only as `N_0x1c5d33a4293e6dde` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}