# ANIMSCENE::_0x2DB524750DC41ED4

- **Hash:** `0x2DB524750DC41ED4`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0x2db524750dc41ed4`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0x2DB524750DC41ED4

## Signature

```c
BOOL _0x2DB524750DC41ED4();
```

## Returns

`BOOL`

## Description

Used in SP R* Scripts only
_IS_PED_* - _IS_SC*

## Usage

### Lua

```lua
local retval = N_0x2db524750dc41ed4()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2DB524750DC41ED4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x2db524750dc41ed4();

// by hash
const retval = Citizen.invokeNative('0x2DB524750DC41ED4', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2DB524750DC41ED4);
```

- This native has no known name, so the runtime exposes it only as `N_0x2db524750dc41ed4` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
