# ANIMSCENE::_0x3641FCD53E59B335

- **Hash:** `0x3641FCD53E59B335`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0x3641fcd53e59b335`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0x3641FCD53E59B335

## Signature

```c
void _0x3641FCD53E59B335(int mgmHandle, Ped ped, const char* secondaryVoiceString);
```

## Parameters

- `mgmHandle` (`int`)
- `ped` (`Ped`)
- `secondaryVoiceString` (`const char*`)

## Returns

`void`

## Description

p2: MINIGAME_GET_SECONDARY_VOICE_STRING
_SET_*

## Usage

### Lua

```lua
N_0x3641fcd53e59b335(mgmHandle, ped, secondaryVoiceString)

-- always available, by hash
Citizen.InvokeNative(0x3641FCD53E59B335, mgmHandle, ped, secondaryVoiceString)
```

### JavaScript

```js
N_0x3641fcd53e59b335(mgmHandle, ped, secondaryVoiceString);

// by hash
Citizen.invokeNative('0x3641FCD53E59B335', mgmHandle, ped, secondaryVoiceString);
```

### C#

```csharp
Function.Call((Hash)0x3641FCD53E59B335, mgmHandle, ped, secondaryVoiceString);
```

- This native has no known name, so the runtime exposes it only as `N_0x3641fcd53e59b335` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
