# ANIMSCENE::_0x5D7BFDA2290B4E39

- **Hash:** `0x5D7BFDA2290B4E39`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0x5d7bfda2290b4e39`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0x5D7BFDA2290B4E39

## Signature

```c
BOOL _0x5D7BFDA2290B4E39(const char* p0);
```

## Parameters

- `p0` (`const char*`)

## Returns

`BOOL`

## Description

Used in SP R* Scripts only
_IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*

## Usage

### Lua

```lua
local retval = N_0x5d7bfda2290b4e39(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5D7BFDA2290B4E39, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x5d7bfda2290b4e39(p0);

// by hash
const retval = Citizen.invokeNative('0x5D7BFDA2290B4E39', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5D7BFDA2290B4E39, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x5d7bfda2290b4e39` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
