# ANIMSCENE::_0x73616E64696C132E

- **Hash:** `0x73616E64696C132E`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0x73616e64696c132e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0x73616E64696C132E

## Signature

```c
BOOL _0x73616E64696C132E(AnimScene animScene, BOOL p1);
```

## Parameters

- `animScene` (`AnimScene`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Description

Used in SP R* Scripts only
_CO* - _CR*

## Usage

### Lua

```lua
local retval = N_0x73616e64696c132e(animScene, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x73616E64696C132E, animScene, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x73616e64696c132e(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0x73616E64696C132E', animScene, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x73616E64696C132E, animScene, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x73616e64696c132e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
