{"hash":"0xA96619FE85159ED2","ns":"ANIMSCENE","name":"_0xA96619FE85159ED2","slug":"0xA96619FE85159ED2","official":false,"named":false,"luaName":"N_0xa96619fe85159ed2","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"animScene","type":"AnimScene"}],"summary":"Checks if AnimScene is aborted, and an unknown check.","descriptions":[{"source":"alloc8or","format":"text","body":"Checks if AnimScene is aborted, and an unknown check.\nUsed in SP R* Scripts only\n_WAS_ANIM_SCENE_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/0xA96619FE85159ED2","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/0xA96619FE85159ED2.md","snippets":{"lua":"local retval = N_0xa96619fe85159ed2(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0xA96619FE85159ED2, animScene, Citizen.ReturnResultAnyway())","js":"const retval = N_0xa96619fe85159ed2(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0xA96619FE85159ED2', animScene, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA96619FE85159ED2, animScene);","notes":["This native has no known name, so the runtime exposes it only as `N_0xa96619fe85159ed2` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}