# ANIMSCENE::_0xB1A196BAFE650402

- **Hash:** `0xB1A196BAFE650402`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0xb1a196bafe650402`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0xB1A196BAFE650402

## Signature

```c
void _0xB1A196BAFE650402(int mgmHandle, Ped ped);
```

## Parameters

- `mgmHandle` (`int`)
- `ped` (`Ped`)

## Returns

`void`

## Description

_PREPARE_* - _REGISTER_*

## Usage

### Lua

```lua
N_0xb1a196bafe650402(mgmHandle, ped)

-- always available, by hash
Citizen.InvokeNative(0xB1A196BAFE650402, mgmHandle, ped)
```

### JavaScript

```js
N_0xb1a196bafe650402(mgmHandle, ped);

// by hash
Citizen.invokeNative('0xB1A196BAFE650402', mgmHandle, ped);
```

### C#

```csharp
Function.Call((Hash)0xB1A196BAFE650402, mgmHandle, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xb1a196bafe650402` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
