# ANIMSCENE::_0xCDCD7B2D49AEE73A

- **Hash:** `0xCDCD7B2D49AEE73A`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0xcdcd7b2d49aee73a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0xCDCD7B2D49AEE73A

## Signature

```c
void _0xCDCD7B2D49AEE73A(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

Used in SP R* Scripts only
_SET_P*

## Usage

### Lua

```lua
N_0xcdcd7b2d49aee73a(p0)

-- always available, by hash
Citizen.InvokeNative(0xCDCD7B2D49AEE73A, p0)
```

### JavaScript

```js
N_0xcdcd7b2d49aee73a(p0);

// by hash
Citizen.invokeNative('0xCDCD7B2D49AEE73A', p0);
```

### C#

```csharp
Function.Call((Hash)0xCDCD7B2D49AEE73A, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xcdcd7b2d49aee73a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
