# ANIMSCENE::_0xEA41D44A8D42057B

- **Hash:** `0xEA41D44A8D42057B`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `N_0xea41d44a8d42057b`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/0xEA41D44A8D42057B

## Signature

```c
BOOL _0xEA41D44A8D42057B();
```

## Returns

`BOOL`

## Description

Used in SP R* Scripts only
_PAUSE_* - _PLAY_*

## Usage

### Lua

```lua
local retval = N_0xea41d44a8d42057b()

-- always available, by hash
local retval = Citizen.InvokeNative(0xEA41D44A8D42057B, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xea41d44a8d42057b();

// by hash
const retval = Citizen.invokeNative('0xEA41D44A8D42057B', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEA41D44A8D42057B);
```

- This native has no known name, so the runtime exposes it only as `N_0xea41d44a8d42057b` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
