# ANIMSCENE::ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION

- **Hash:** `0x1C0B105C3F30B88D`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `AttachAnimSceneToEntityPreservingLocation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION

## Signature

```c
void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION(AnimScene animScene, Entity entity, int p2);
```

## Parameters

- `animScene` (`AnimScene`)
- `entity` (`Entity`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2)

-- always available, by hash
Citizen.InvokeNative(0x1C0B105C3F30B88D, animScene, entity, p2)
```

### JavaScript

```js
AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2);

// by hash
Citizen.invokeNative('0x1C0B105C3F30B88D', animScene, entity, p2);
```

### C#

```csharp
Function.Call((Hash)0x1C0B105C3F30B88D, animScene, entity, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
