# ANIMSCENE::BLOCK_ANIM_SCENE_FADING_NEXT_FRAME

- **Hash:** `0x1B70811D3BF75DB9`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `BlockAnimSceneFadingNextFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/BLOCK_ANIM_SCENE_FADING_NEXT_FRAME

## Signature

```c
void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME(BOOL p0, BOOL p1);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
BlockAnimSceneFadingNextFrame(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x1B70811D3BF75DB9, p0, p1)
```

### JavaScript

```js
BlockAnimSceneFadingNextFrame(p0, p1);

// by hash
Citizen.invokeNative('0x1B70811D3BF75DB9', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x1B70811D3BF75DB9, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
