# ANIMSCENE::DETACH_ANIM_SCENE_PRESERVING_LOCATION

- **Hash:** `0xA2507C4948C83D2E`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `DetachAnimScenePreservingLocation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/DETACH_ANIM_SCENE_PRESERVING_LOCATION

## Signature

```c
void DETACH_ANIM_SCENE_PRESERVING_LOCATION(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`void`

## Usage

### Lua

```lua
DetachAnimScenePreservingLocation(animScene)

-- always available, by hash
Citizen.InvokeNative(0xA2507C4948C83D2E, animScene)
```

### JavaScript

```js
DetachAnimScenePreservingLocation(animScene);

// by hash
Citizen.invokeNative('0xA2507C4948C83D2E', animScene);
```

### C#

```csharp
Function.Call((Hash)0xA2507C4948C83D2E, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
