{"hash":"0xA41351EA2A18A0AD","ns":"ANIMSCENE","name":"FADE_ANIM_SCENE_AUDIO_IN","slug":"FADE_ANIM_SCENE_AUDIO_IN","official":true,"named":true,"luaName":"FadeAnimSceneAudioIn","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"animScene","type":"AnimScene"},{"name":"p1","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/FADE_ANIM_SCENE_AUDIO_IN","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/FADE_ANIM_SCENE_AUDIO_IN.md","snippets":{"lua":"FadeAnimSceneAudioIn(animScene, p1)","luaInvoke":"Citizen.InvokeNative(0xA41351EA2A18A0AD, animScene, p1)","js":"FadeAnimSceneAudioIn(animScene, p1);","jsInvoke":"Citizen.invokeNative('0xA41351EA2A18A0AD', animScene, p1 + 0.0000001);","csharp":"Function.Call((Hash)0xA41351EA2A18A0AD, animScene, p1);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}