# ANIMSCENE::FADE_ANIM_SCENE_AUDIO_IN

- **Hash:** `0xA41351EA2A18A0AD`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `FadeAnimSceneAudioIn`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/FADE_ANIM_SCENE_AUDIO_IN

## Signature

```c
void FADE_ANIM_SCENE_AUDIO_IN(AnimScene animScene, float p1);
```

## Parameters

- `animScene` (`AnimScene`)
- `p1` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
FadeAnimSceneAudioIn(animScene, p1)

-- always available, by hash
Citizen.InvokeNative(0xA41351EA2A18A0AD, animScene, p1)
```

### JavaScript

```js
FadeAnimSceneAudioIn(animScene, p1);

// by hash
Citizen.invokeNative('0xA41351EA2A18A0AD', animScene, p1 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xA41351EA2A18A0AD, animScene, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
