# ANIMSCENE::GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT

- **Hash:** `0x4822A65D5AF64E69`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `GetAnimSceneCurrentActiveCameraCount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT

## Signature

```c
int GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetAnimSceneCurrentActiveCameraCount(animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4822A65D5AF64E69, animScene, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetAnimSceneCurrentActiveCameraCount(animScene);

// by hash
const retval = Citizen.invokeNative('0x4822A65D5AF64E69', animScene, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x4822A65D5AF64E69, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
