{"hash":"0xCC24CB07F60B496E","ns":"ANIMSCENE","name":"GET_ANIM_SCENE_FLOAT","slug":"GET_ANIM_SCENE_FLOAT","official":true,"named":true,"luaName":"GetAnimSceneFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"animScene","type":"AnimScene"},{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x6BC5104E68CBEFE8"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_FLOAT.md","snippets":{"lua":"local retval = GetAnimSceneFloat(animScene, name)","luaInvoke":"local retval = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name, Citizen.ResultAsFloat())","js":"const retval = GetAnimSceneFloat(animScene, name);","jsInvoke":"const retval = Citizen.invokeNative('0xCC24CB07F60B496E', animScene, name, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xCC24CB07F60B496E, animScene, name);","notes":[]}}