# ANIMSCENE::GET_ANIM_SCENE_INT

- **Hash:** `0x2B7277484CC095FD`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `GetAnimSceneInt`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_INT

## Signature

```c
int GET_ANIM_SCENE_INT(AnimScene animScene, const char* name);
```

## Parameters

- `animScene` (`AnimScene`)
- `name` (`const char*`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetAnimSceneInt(animScene, name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2B7277484CC095FD, animScene, name, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetAnimSceneInt(animScene, name);

// by hash
const retval = Citizen.invokeNative('0x2B7277484CC095FD', animScene, name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2B7277484CC095FD, animScene, name);
```

## See also

- [ANIMSCENE::SET_ANIM_SCENE_INT](https://natives.borderlinerp.com/natives/ANIMSCENE/SET_ANIM_SCENE_INT.md)

*Sources: alloc8or RDR3 NativeDB.*
