{"hash":"0x3FBC3F51BF12DFBF","ns":"ANIMSCENE","name":"GET_ANIM_SCENE_PHASE","slug":"GET_ANIM_SCENE_PHASE","official":true,"named":true,"luaName":"GetAnimScenePhase","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"animScene","type":"AnimScene"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_PHASE","markdownUrl":"https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_PHASE.md","snippets":{"lua":"local retval = GetAnimScenePhase(animScene)","luaInvoke":"local retval = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene, Citizen.ResultAsFloat())","js":"const retval = GetAnimScenePhase(animScene);","jsInvoke":"const retval = Citizen.invokeNative('0x3FBC3F51BF12DFBF', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x3FBC3F51BF12DFBF, animScene);","notes":[]}}