# ANIMSCENE::GET_ANIM_SCENE_PHASE

- **Hash:** `0x3FBC3F51BF12DFBF`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `GetAnimScenePhase`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/GET_ANIM_SCENE_PHASE

## Signature

```c
float GET_ANIM_SCENE_PHASE(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetAnimScenePhase(animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetAnimScenePhase(animScene);

// by hash
const retval = Citizen.invokeNative('0x3FBC3F51BF12DFBF', animScene, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x3FBC3F51BF12DFBF, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
