# ANIMSCENE::IS_ANIM_SCENE_EXITING_THIS_FRAME

- **Hash:** `0xCDC5512A407CF08D`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsAnimSceneExitingThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/IS_ANIM_SCENE_EXITING_THIS_FRAME

## Signature

```c
BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME(AnimScene animScene);
```

## Parameters

- `animScene` (`AnimScene`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnimSceneExitingThisFrame(animScene)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCDC5512A407CF08D, animScene, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneExitingThisFrame(animScene);

// by hash
const retval = Citizen.invokeNative('0xCDC5512A407CF08D', animScene, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCDC5512A407CF08D, animScene);
```

*Sources: alloc8or RDR3 NativeDB.*
