# ANIMSCENE::IS_ANIM_SCENE_FINISHED

- **Hash:** `0xD8254CB2C586412B`
- **Namespace:** ANIMSCENE
- **Runtime name (Lua/JS):** `IsAnimSceneFinished`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ANIMSCENE/IS_ANIM_SCENE_FINISHED

## Signature

```c
BOOL IS_ANIM_SCENE_FINISHED(AnimScene animScene, BOOL p1);
```

## Parameters

- `animScene` (`AnimScene`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAnimSceneFinished(animScene, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD8254CB2C586412B, animScene, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAnimSceneFinished(animScene, p1);

// by hash
const retval = Citizen.invokeNative('0xD8254CB2C586412B', animScene, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD8254CB2C586412B, animScene, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
